In this behavioral modification project, every student will have the opportunity to better themselves with this fun activity. Each day your students will complete one positive task a day that will help them become more self aware of their behavior. Once they complete a task, they get a "chip" for their bingo card. After they complete a "bingo", they receive an agreed upon award such as Classroom Dojo points or something similar. The activity can be catered to your needs and can be "played" for the entire year.