Back to School Bundle: 50+ Icebreaker Activities

Vivify STEM
4.2k Followers
Grade Levels
PreK - 12th, Higher Education, Adult Education, Homeschool, Staff
Standards
Resource Type
Formats Included
  • Zip (125 pages)
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 Activities
$23.80
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$29.75
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$23.80
Bundle
List Price:
$29.75
You Save:
$5.95
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Vivify STEM
4.2k Followers
Compatible with Easel
This bundle contains one or more resources that can be converted to interactive versions that students can complete from any device, using Easel by TpT. Learn more.

Products in this Bundle (10)

    showing 1-5 of 10 products

    Description

    Need back to school icebreakers or games that get students moving, communicating, working in teams, and building relationships? Here are 50 of our favorite basic activities that are low-cost and low-prep for any classroom or subject!

    **Updated to include distance learning icebreaker games and activities**

    Working as a team, they will learn lessons in communication, innovation, hidden assumptions, and creativity that are central to the engineering process. Use as a warm-up, icebreaker, team building activity, or basic STEM and engineering design challenge! Also included are more in-depth critical thinking activities that are a great introduction to science and engineering concepts.

    BUNDLE DETAILS

    **GROWING Bundle: Save 20% off individual products**

    1. 3 Newspaper STEM Challenges: These three newspaper challenges are meant to be completed in a sequence of increasingly more difficult activities. First, the students build a tower, then they create a tower that can hold weight, and finally, they are given a more creative challenge of designing and building a chair to hold a student.
    2. 5 Tower STEM Challenges: Towers are a great STEM activity to promote collaboration, teamwork, communication, and problem-solving. This challenge lays a critical foundation for more intensive STEM challenges.
    3. 4 STEM Critical Thinking Activities: Students will explore the world around them asking questions with a scientific or engineering mindset.
    4. 5 Back to School Teamwork Challenges: 5 team-building activities that set the foundation for the engineering design process.
    5. 4 Activities to Build Relationships + Distance Learning Version: Interactive activities that help students reflect on their personal sparks plus a STEM challenge to display student interests.
    6. 24 STEM Quick Build Icebreakers: 24 STEM task cards for icebreaker building challenges to promote problem-solving and creativity.
    7. 24 STEM Quick Build Icebreakers - Winter version!
    8. 2 STEM Words Distance Learning Games: A perfect icebreaker game for distance learning, use these editable STEM scavenger hunt Google slides during a live virtual class or the BINGO game for independent learning.

    Looking for more STEM lessons? Find the Vivify resource guide here: bit.ly/VivifyResourceGuide

    About STEM Challenges: Click here to learn more about the 3 Stages of STEM. STEM challenges are an engaging way to incorporate the engineering design process into your classroom or afterschool program! These hands-on activities allow students to work in teams, apply the engineering design process, and connect science topics to real-world applications. The teacher will provide the structure to the project, but students will take an active role in designing and building their own devices.

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    Total Pages
    125 pages
    Answer Key
    Included
    Teaching Duration
    1 Week
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    Standards

    to see state-specific standards (only available in the US).
    NGSS3-5-ETS1-2
    Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
    NGSSMS-ETS1-1
    Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
    NGSS3-5-ETS1-1
    Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
    NGSS3-5-ETS1-3
    Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
    NGSSMS-ETS1-2
    Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

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