Structure and fun have come together with this back to school fidget spinner activity pack! Here you will find several spinner games centered around students getting to know one another and establishing rules and procedures in the classroom.
**Making Rules Just Right for School**
Here students work in groups to think of as many rules as they can before the spinner stops spinning. After the spinner stops, each group writes down the rules they were able to brainstorm. There are specific categories they need to find rules for so the spinner keeps spinning and the rules keep coming.
**Some Truths and Some Fibs**
Students write neat facts about them on a wheel including two facts that are not true. They then meet with a partner. Wherever the spinner stops, the partner has to choose: is it true or is it a fib? If they get it right, they get a point.
**Spin a Question**
Students work with a partner. Wherever the spinner stops, their partner must answer the question it lands on. Students record things they learned about their partner and introduce them to the class.
**A Great Classmate Spin Off**
What makes a star student? Students can work alone or with a partner. They spin the spinner and place it in the middle of the paper. Wherever it lands, they must write a word to describe a what a great classmate is, does, is not, and what a great classmate says.
Student directions, recording sheets, and work mats are included in this pack. All printables no fluff.