Back to School Math Pack

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Back to School Math Pack

This is a math pack of 3 games, 23 activities, 5 worksheets, a back to school number line, 3 spinners, and 2 teacher resources. Eight of the activities can be used as either a game or an activity. These are great activities to use those first weeks of school.

Take Me to School: Pre- Writing Worksheet
Trace the lines to take the kid to the bus.

Sharpen Me: Pre- Writing Worksheet
Trace the lines to take the pencil to sharpener.

Race to Trace: 1 – 6 Number Tracing Game or Activity
Roll a 1 – 6 dot die or number die and trace the number rolled on the sheet. The first child to trace all their numbers wins. This can also be played independently.

Race to Trace: 1 – 9 Number Tracing Game or Activity
Spin a 1 – 9 spinner and trace the number rolled on the sheet. The first child to trace all their numbers wins. This can also be played independently.

Spin and Trace: 0 – 9 Number Tracing Game or Activity
Spin a 0 – 9 spinner (included) and trace the number rolled on the sheet. The first child to trace all their numbers wins. This can also be played independently.

Order: Order the Numbers 1 – 10 (Color)
Print the recording mat and cards on cardstock. Laminate the mat and cards. The children will order the numbers 1 – 10 on the mat.

Order: Order the Numbers 1 – 10 (blackline)
Print the recording mat and cards on copy paper. The children will order the numbers 1 – 10 on the mat and glue.

Count and Dot: 1 – 5
The children will identify the number on the recording sheet and dot that many dots with paint daubers.

Count and Dot: 6 – 10
The children will identify the number on the recording sheet and dot that many dots with paint daubers.

Count: 1 – 5 (Color)
Print this mat on cardstock and laminate it. The children will identify the number at the beginning of each row and place that many manipulatives beside the number. Use unifix cubes, teddy bear counters, erasers, etc.

Count: 6 – 10 (Color)
Print this mat on cardstock and laminate it. The children will identify the number at the beginning of each row and place that many manipulatives beside the number. Use unifix cubes, teddy bear counters, erasers, etc.

Spin & Dot: 1 – 10 (Game or Activity)
The children will spin a 1 – 10 spinner (included), find the apple with that number, and dot it with a paint dauber. The child can color it if you don’t have paint daubers. The child will continue spinning until all apples are covered. This can be played as a game or independently.

Apple Link: 0 – 20 (color)
Print these apples on cardstock and laminate. Punch a hole under the apple. The children will identify the number and hook that many links to the apple.

Roll and Build: 1 – 6 (Color) Game or Activity
Print this mat on cardstock and laminate it. The children will roll a 1 – 6 die and find the number on the mat. They will build a tower with unifix cubes and place it on the number. They will continue until all numbers are covered. This can be played as a game with the child that covers all of their numbers first being the winner, or it can be played independently.


Spin and Build: 1 – 10 (Color) Game or Activity
Print this mat on cardstock and laminate it. The children will spin a 1 – 10 spinner (included) and find the number on the mat. They will build a tower with unifix cubes and place it on the number. They will continue until all numbers are covered. This can be played as a game with the child that covers all of their numbers first being the winner, or it can be played independently.

Sorting Mat: 0 – 5 (Color)
Print this mat on cardstock and laminate it. There are 6 sections with dots at the top of each. Each child will have magnetic numbers or number tiles (1 – 5) to sort. The children will count the dots at the top of each section and place all the magnetic numbers in that section that show how many dots. Continue with each section. I placed dots at the top and not the numeral so that the child would not just be matching the numeral on the card to the magnetic number. I have included a number line for the children to use if they need to point and count to identify the number.

Sorting Mat: 5 – 10 (Color)
Print this mat on cardstock and laminate it. There are 6 sections with dots at the top of each. Each child will have magnetic numbers or number tiles (5 – 10) to sort. The children will count the dots at the top of each section and place all the magnetic numbers in that section that show how many dots. For 10, the children will place a 1 and a 0 together. I have hot glued a 1 and 0 together to make ten. Continue with each section. I placed dots at the top and not the numeral so that the child would not just be matching the numeral on the card to the magnetic number. I have included a number line for the children to use if they need to point and count to identify the number.

Ten Frames: 0 – 10 A Teacher Resource (Color)
I provided these large ten frames to use with math talk. Also, I like for my children to identify how many a ten frame represents without counting.

Dice: 1 – 6 A Teacher Resource (Color & Blackline)
I provided large pictures of the face of a die in red with white dots and also in white with black dots. These can be used for math talk. Also, I like for my children to be able to identify how many without having to stop and count the dots. We use dice a lot in games.

Where are the Children? 1 – 10 A Number Recognition Game (Color)
Print the school number cards and the children card on cardstock and laminate them. Place the school number cards out of order in a pocket chart. Use just the numbers you want to work on. Hide the children behind one of the school cards. The children guess where they think the children are by identifying the number they think it is behind. Children will continue guessing until they find the children. This can be played whole group or small group.

Book Roll and Dot (Activity or Game)
The children will roll a 1 – 6 die and dot that many books on their recording sheet. They continue until are the books are covered. This can be played as a game or played independently. As a game, the first child to dot all of their books wins.

Kid Roll and Dot (Activity or Game)
The children will roll a 1 – 6 die and dot that many children on their recording sheet. They continue until are the children are covered. This can be played as a game or played independently. As a game, the first child to dot all of their kids wins.

Roll and Trace: 1 - 6
The children will roll a 1 – 6 die and trace the number they rolled on their recording sheet. They continue until are the numbers are traced.

Roll and Write: 1 - 6
The children will roll a 1 – 6 die and write the number they rolled on their recording sheet. They continue until are the numbers are written.

Spin and Draw: 1 - 10
The children will spin the 1 – 10 spinner. They will write the number spun in the apple and draw apples in the ten frame to show the number. The children will only use a number once. If they spin a number already used, they spin again.

Draw to Show the Number: 1 - 10
The children will identify the number below the ten frame and draw apples in the ten frame to show the number.

I have provided 7 before and after games/activities to help children prepare for 1 more and 1 less activities as well as addition and subtraction. I have found that this is something my children have had problems with, so this year I am going to provide lots of activities to help them master this skill.

Before: A What Comes Before Game 1 – 10 (Color)
The children will spin the 1 – 10 spinner (provided). They will clip the number that comes before the number spun with a clothespin or large paper clip. They could cover the number with a unifix cube or stacker if preferred. The first child to cover all of their numbers wins. A number line is provided to help children identify what number comes before a number.

After: A What Comes After Game 0 – 9 (Color)
The children will spin the 0 – 9 spinner (provided). They will clip the number that comes after the number spun with a clothespin or large paper clip. They could cover the number with a unifix cube or stacker if preferred. The first child to cover all of their numbers wins. A number line is provided to help children identify what number comes after a number.

What Comes Before?
The children will write the number that comes before the number on the eraser.

Before and After
The children will spin the 1 – 9 spinner (provided). They will write the number spun on the pencil. Then they will write the number that comes before and after on the lines.

What Comes After?
The children will spin the spinner (0 – 9) spinner. They will write the number spun in the box.
They will then write the number that comes after on the line.

What Comes Before?
The children will spin the 1 - 10 spinner. They will write the number spun in the box. They will then write the number that comes before the number spun on the line.

What Comes After?
The children will write the number that comes after the number on the apple.
Total Pages
61
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Back to School Math Pack
Back to School Math Pack
Back to School Math Pack
Back to School Math Pack