Back to School Second Grade Scoot Math Games - 1st Grade Skills Review

Rated 5 out of 5, based on 80 reviews
80 Ratings
Grade Levels
1st - 2nd, Homeschool
Standards
Resource Type
Formats Included
  • PDF
Pages
73 student pages
$7.50
$7.50
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Description

Getting ready for back to school time in second grade? These 12 first grade Scoot games are a fun way to review and assess 1st grade math skills like addition, subtraction, missing addends, place value, skip counting, telling time, geometry, and more.

Have you played Scoot? Here's how it works! Distribute one card on each desk or table around your classroom. Give each of your students a blank recording sheet. Have each student sit or stand at one of the card "stations", solve the card, write the answer on the recording sheet, and get ready to move to the next station when you say, "Scoot!". Keep your students moving in the same order throughout the game. Continue until all students have been to all of the stations.

How else can you use Scoot cards?

> Scoot cards are also great to use as a "Read the Room" math center. Just display the cards around your classroom, put clipboards and recording sheets in your center, and allow students to move around the room, discovering and solving cards at their own pace.

> Use the cards as task cards in a math center. Punch a hole in the corner of each card in a set and secure with a looseleaf ring.

Whether you call them Scoot, Read the Room, or task cards, your students are going to love using these cards!

What first grade math skills do these card sets include?

Addition: Sums 1-10

Addition: Sums 11-18

Skip Counting by Fives

Adding Ten

Subtracting Ten

Dimes and Pennies

Place Value (hundreds, tens, and ones)

Equalities, Inequalities, and Comparison Signs

Two Digit Addition (no regrouping)

Geometric Shapes (2D and 3D)

Missing Addends

Telling time to hour and half hour

Lots of great back to school review in a fun and active format!

Each game includes 31 Scoot cards, a student recording sheet, and an answer key. Six "Take a Break" cards are also included, in case you have more than 31 students (and I sure hope you don't!! )

Here's what teachers like you have said about these Scoot math games!

⭐⭐⭐⭐⭐ Pam said, "Good way to review skills we've learned and kids get to move around!"

⭐⭐⭐⭐⭐ Gina said, "My special ed. kids love playing games to learn math skills. You have developed another great resource to practice important math skills. Thanks for your hard work and great products."

⭐⭐⭐⭐⭐ Math Anne said, "Thanks so much for saving me time, making learning more fun for my students, and for your effort in creating such a high-quality product!"

Would you like to try a free sample game from this set? Click to see Comparing Numbers SCOOT! ~ Equalities and Inequalities.

Supports CCSS 1.MD.B.3

1.NBT.C.4

1.NBT.C5

1.OA.C.6

1.OA.D.7

1.OA.D.8

808025

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Thanks for your interest in this resource!

If you teach first grade, you'll also like Rolling Into First, a game set to review K math standards.

Second grade teachers, here's Second Grade Math Games: Thumbs Up or Thumbs Down

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Total Pages
73 student pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Tell and write time in hours and half-hours using analog and digital clocks.
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 - 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.

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