Back to School Zoo Escape Room Team Building Activity

Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
Back to School Zoo Escape Room Team Building Activity
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The purpose of this activity is to engage your students in a team building activity that will challenge them and have them learn more about the animals of the world. The opening scenario will introduce your students to the activity- “Welcome and Congratulations! Your team has been chosen to participate in the 5th Annual Charity Great Zoo Escape. This event raises more than $10 million dollars annually for the preservation of animal habitat. Your team, along with 24 other teams, will face the challenge of trying to escape the zoo. Cages are open. The animals are free. The giraffes are. The elephants are too- and so are the anacondas, gorillas, zebras, lions, kangaroos, ostriches, camels, cheetahs, walruses, buffalo, wildebeests, toucans, tapirs, anteaters, and macaws- all the animals are free! Kangaroos are bounce, bounce, bouncing all over the place, snakes are slithering throughout, skunks are spraying, spider monkeys are swinging, goats are climbing, sharks are sharking, and ostriches are running this way and that way! It’s total chaos. Your team will have to navigate through all of the pandemonium in order to escape. Good luck and be safe!”

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Included in this 35-page resource:
- Teacher Tips (4-pages)
- Opening Scenario (1-page)
- Task #1 Animal Puzzles Easier (1-page; 4 puzzles)
- Task #1 Animal Puzzles Harder (1-page; 4 puzzles)
- Task #1 Student Answer Sheet (1-page)
- Task #1 Teacher Answer Key (1-page)
- Task #2 Animal Anagrams (1-page)
- Task #2 Teacher Answer Key (1-page)
- Task #3 True or False (1-page)
- Task #3 Animal Fact Cards (2-pages; 8 cards)
- Task #3 Teacher Answer Key (1-page)
- Task #4 Animal Habitats (1-page)
- Task #4 Teacher Answer Key (1-page)
- Task #5 Zoo Exits (1-page)
- Task #5 Teacher Answer Key (1-page)
- Map Escape Cards (1-page; 16 cards)
- Key Escape Cards (1-page; 16 cards)
- Zookeeper Escape Cards (1-page; 16 cards)
- Escape Cards Tent (1-page)
- I’ve Escaped Cards (2-pages; 12 cards)
- I’ve Escaped Cards Tent (1-page)
- Zoo Escape Point Sheet (1-page; 2 sheets)
- Teacher Point Sheet (1-page)
- Zoo Escape Reflection (2-pages)
- Creating Apps Extension Activity (1-page)
- Unique Animals Extension Activity (1-page)
- Unique Animals Answer Key (1-page)
- Word Search Extension Activity (1-page)
- Word Search Teacher Answer Key (1-page)

All files are in PDF to secure the clip art and fonts.

How the Great Zoo Escape Works:
Animals of the World:
This activity is intended to teach your students about some of the animals of the world by working cooperatively in teams. This could be a stand-alone team-building activity but could also be used as an effective introduction, extension of learning, or conclusion to an animal unit.

Summary of Activity:
The “Opening Scenario” will provide you with some more detail as to what your students will be asked to do. Students will be working in teams to try to escape the zoo. To do this, teams will have to complete five tasks about animals. Teams will earn “Zoo Escape Points” when they successfully complete a task. Teams need 100 points in order to “escape”.

Time Management:
The activities will most likely take longer than one 45-minute classroom period, but this all depends on your students and how much time you actually have. If you feel that your students will need more time, you may want to have each team stop after Task #3 (True or False). If you choose to go this route, teams who are finished with Task #3 could work on one of the three extension activities (Creating Apps, Unique Animals, or Word Search).

Teams:
Once you have all the materials ready (copies made, puzzles cut out, etc.), decide on how you want to break your class up into teams. Teams of 3-4 seem to work the best for this activity. Each team will need to come up with a team name that relates to animals (The Pouncing Kangaroos, Arctic Polar Bears, Howling Monkeys, etc.).

Introduction of Activity:
Get your students excited about what they are about to do. Ask your students, “If you could be any animal, what would you be and why?” You may also find an engaging introductory video clip from the internet about a zoo or some interesting animals of the world. Students may also find it motivating if you, the teacher, dressed up as a zookeeper- but that is up to you.

Zoo Escape Point Sheet:
Each team will need a point sheet. Each team will begin with 50 “Zoo Escape Points” and will need 100 points to “escape”. Teams can earn points by completing each of the five tasks and completing the optional extension activities. If a team does not have enough points to “escape”, they will need to complete an extension activity.

Escape Cards:
Included in this activity are three types of cards (map, key, and zookeeper). Prior to completing Task #5, teams will need to have at least one of each. You will want to print off two copies of each card, cut them up, mix them together, and place them on a table face down. An “Escape Card Tent” is provided. If you choose to use this, print it off, fold it in half, and then place it next to the pile of cards. After each task, teams will draw up to two cards; depending on how they did on the task (see each task description for more details).

Zoo Escape Tasks: There are five tasks that each team will work through:

Task #1 (Animal Puzzles)- Each group will need a set of the four puzzles. Each puzzle has four pieces (16 total pieces in a set). Each puzzle piece has a fact about an animal and 1-2 letters on it. When the puzzle is put together correctly, the four facts will be about the same animal and the letters, when unscrambled, will spell out the name of the animal. There are two types of puzzles provided for you (Animal Puzzles Easier and Animal Puzzles Harder). The easier puzzles are like a typical puzzle and because of that will be easier for your students to put together. This puzzle will take some time for you to cut out. The harder puzzle has four squares and will be harder for your students to complete. This puzzle will take you less time to cut out. After a team completes the puzzles, have them show you. At this point, give the team a copy of the “Task #1 Student Answer Sheet”. The challenge at the bottom of the sheet will provide them with a clue for the next task. Once they complete this, have them show you. An answer key is provided. Record their points on their point sheet and your point sheet. If a team earned 25 points, have the team draw two “Escape Cards”. If a team earned 15 points, have them draw one card. If a team did not earn any points, the team cannot draw for a card. The team is now ready for Task #2.

Task #2 (Animal Anagrams)- Each team will need one copy of the “Task #2 Animal Anagrams” handout. Depending on your students, some teams may need some help with the directions. They may also need to use the internet, but that is up to you. For this activity, students are given a clue and then will try to unscramble the anagram to spell out the name of the animal. Teams will then try to figure out the code at the bottom of the handout. Teams can use the clue from Task #1 (It begins with “O”). The name of the animal (Okapi) begins with the letter “O”. After a team completes the activity, have them show you. An answer key is provided. Record their points on their point sheet and your point sheet. If a team earned 25 points, have the team draw two “Escape Cards”. If a team earned 15 points, have them draw one card. If a team did not earn any points, the team cannot draw for a card. The team is now ready for Task #3.

Task #3 (True or False)- Each team will need a set of the “Animal Fact Cards” and “Task #3 True or False” handout. For this activity, students will read the information about the animals from the “Animal Fact Cards” to determine if a statement is true or false. The true statements will spell out a clue to what their next task will be about. After a team completes the activity, have them show you. An answer key is provided. Record their points on their point sheet and your point sheet. If a team earned 25 points, have the team draw two “Escape Cards”. If a team earned 15 points, have them draw one card. If a team did not earn any points, the team cannot draw for a card. The team is now ready for Task #4.

Task #4 (Animal Habitats)- Each team will need one copy of the “Task #4 Animal Habitats” handout. For this activity, students will read the animal habitat clues and decide which animal is being described. Teams will cross off the animal. The remaining animal is the mountain gorilla. After a team completes the activity, have them show you. Record their points on their point sheet and your point sheet. If a team earned 25 points, have the team draw two “Escape Cards”. If a team did not earn any points, the team cannot draw for a card. The team is now ready for the final Task #5.

Task #5 (Zoo Exits)- Before a team can attempt to “escape”, they will need to have earned at least 100 “Zoo Escape Points” and have at least one map card, one key card, and one zookeeper card. If they do not have enough points, teams will need to complete one of the extension activities (Creating Apps, Word Search, and Unique Animals). If a team does not have a map, a key, or a zookeeper, they will need to subtract 25 “Zoo Escape Points” in order to try to draw for the card that they need. Each draw of a card will cost them 25 points. If a team has 100 points and has a map, key, and zookeeper card, give them a copy of the “Task #5 Zoo Exits” handout. An answer key is provided. Explain to the students that the number on their key refers to the zoo exit number they must complete. Some teams may have more than one key and can then choose which exit they want to “escape” through. You will also want to have one set of the “I’ve Escaped Cards” spread out on a table face down. An “I’ve Escaped Cards Tent” is provided in this resource. If you choose to use it, print it off, fold it in half, and place it next to the pile of cards. Once a team completes the “Task #5 Zoo Exits” handout, have them show you. Teams will then need to pick an “I’ve Escaped Card” to see if they have successfully “escaped”. You will need to have some dice available for this activity. If a team is successful with their “escape”, record their points on their point sheet and your point sheet. If they are not successful, they will have to subtract 25 “Zoo Escape Points” and choose another card.

Zoo Escape Reflection Handout (optional): Each group will need a copy of the “Zoo Escape Reflection” handout. This optional handout will have students reflect on the activity.

Extension Activities: There are three extension activities included (Creating Apps, Unique Animals, and Word Search). An answer key is provided for the Unique Animals and Word Search.

Engagement & Classroom Management Tips:
- As teams work on the different tasks, feel free to play some nature music in the background.
- Pretend you are a zookeeper and dress up (nature clothing, hat, binoculars, etc.).
- For Task #5, another option for teams that need to draw for a card that they may need could be to exchange a card that they do not need. In other words, if a team has an extra map card, the team could exchange that one for another draw. This would then take the place of teams having to subtract 25 “Zoo Escape Points”.
- Make it a competition. Possibly reward the teams with the most “Zoo Escape Points”.
- If you feel that your students will need an additional class period, you may want to have them stop after they finish Task #3. If they do, they could work on one of the extension ideas.

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Copyright ©Wise Guys. All rights reserved by author. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clip art and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom or personal use ONLY.
Total Pages
35 pages
Answer Key
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Teaching Duration
1 hour
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