Icebreaker for a team of students or for partners.
1. Each team needs a copy of Roll and Get-to-Know AND two dice (a white die and die that is colored).
2. A student rolls the dice. The number rolled on the white die tells the corresponding bottom number (or x-coordinate for the grid) and the colored die gives the vertical number (or y-coordinate for the grid). Students use the coordinates to find and answer the corresponding question in the table.
3. The dice get passed to the next student and around and around they go rolling the dice, finding and answering the questions.
4. If you are using this as a team building activity, students could be told to come up with a team name based on the information shared during this activity.