Backwards design throwing and catching unit

Backwards design throwing and catching unit
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Program Area: Manipulative skills/Games
Approximate Number of Lessons:5-8
Approximate Span of Time: 4 Weeks
Grade Level: k-5th
Equipment Needed: Cones, mats hoops, balls, (regular, training, and slow balls), poly-spots, jump ropes, pins
Safety Considerations: All equipment must be put back where it was found and not left out on the floor.


**Everything below is included in the unit!

Essential Learning Outcomes:
Naspe Standards
Unit Enduring Understandings
Unit Essential Questions
Knowledge and Skills
Students will know…
Students will be able to…
Students will demonstrate caring

Student Self-Assessment and Reflection
Performance Task Throwing and Catching Games…
Key Learning Events Needed to Achieve Unit Goals

Game 1: Rabbit in the Hole (Target tossing Game)
Tactical Problem: Where is the best place to position the ball/object to win a point?

. Game 2 – (Kubb) Timed throwing Game

Tactical Problem- What is the best amount of force to use to position the ball/object to win a point/knock down the pin?

Game 3 – Castle rolling/throwing game
Tactical Problem- What is the best strategy to utilize to position the ball/object to win a point?

Game 4- wall ball (catching/throwing game)
Tactical Problem- How can I throw the ball to move my opponent around the court to gain an advantage and win the point?

Game 5 Partners go on strike (striking game)
Tactical Problem-Communicating with partner to put object in opponent’s area so it is difficult for them to return it.

Game 6 (continous kickball ) kicking game
Tactical Problem- Where and how to apply force to ball to control height, direction and distance.

NOTE: ***********

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