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17.21 MB | 44 pages
Catch-a-Kiwi gives a unique twist to the classic scoot game and gets children moving around the classroom and having fun.
Designed for kiwi classrooms but able to be used worldwide, it is the most fun way to learn basic facts ever! Children travel around the classroom answering basic facts questions and then hunt for the elusive kiwi question (that the teacher has hidden). So much fun they will want to play over and over. This huge bundle has facts from stage 1 (just recognising number patterns to five) all the way up to stage 6 (times tables, addition and subtraction facts to 20 etc).
Colour coded so students of different abilities can answer questions at their perfect level at the same time.
You can even use the templates provided to create your own Catch-a-Kiwi game about just about anything! Much more fun than a boring post-test.
Classic scoot games are great but they do not allow for different children's abilities within a class and do not cater for children who need more processing time. Catch-a-Kiwi addresses this issue and is sure to be a huge hit in your classroom.
6 Sets of questions - NZ numeracy stages 1-6 (Approx Age 5-11)
6 Answer keys
1 Student sheet
1 Set of blank question templates
1 Blank answer key
1 set of instructions
Pro tip: The fast finishers have fun looking for the kiwi while children who need more time to answer questions can catch up. When all children have finished answering the questions and begin looking for the kiwi, you can give clues.