“Battle for the Pesidency” is a mix between a traditional boardgame and a role-playing game. The activites of the game are comparable to what goes on in traditional boardgames about elections, but the game is designed to let up to 30 students play different roles, that are all important for the outcome of the game.
Thus every student gets a small, but well defined, role that they can fill out through easily understood actions. While fulfilling their role, they may role play and try to act as their political characters or they can just do their job - the game works equally well either way.
The role-playing element adds empowerment, group motivation, action and curiosity to the teaching situation.
What does the game hope to teach students?
- Two main political parties - Republicans and Democrats
- Names of the candidates
- Important policies of the candidates
- Modern politics being based on issues
- How issues can be seen in a political spectrum (right/left, libertarian/ government)
- How everything focuses on swing states
- The American states - data – differences
- Risk assessment
How is it done?
The students are divided into two party organisations, Democrats and Republicans. The purpose of each organisation is to win the presidency.
This is done by securing 270 electorates in declared states.
Declaring states can be achieved through gathering enough “votes” in the state.
Finally votes are obtained through the varied actions of the players and their game aids in the game.
The teacher’s roles during the game are as interpreter and advisor on rules, guardian of the decorum and timekeeper.
Keywords: Presidential election 2016, presidential candidates, simulation, democracy, role-playing, gamification, states, Democrats, Republicans.