This game is designed to help students recreate certain key engagements of the Civil War as well as to teach certain key concepts related to the Civil War. By using the accompanying writing prompts, you can further reinforce certain concepts. Students have fun trying to make strategic decisions in order to navigate some of the most famous and influential battlefields of the Civil War. It even gets students excited about completing writing prompts, because they use the quality of their responses to earn ranks and more power on the battlefield and within their team's command structure.
These files will need to be printed out, cut out, and laminated. There are about $30 worth of items from Amazon that will help you make your game look like the one you see in the pictures. Plan to spend at least 3-4 hours preparing the game tokens the first time you play. You will also need access to a larger printer that's able to print poster-sized printouts or be prepared to make the game boards. A generic game board will be functional.
This kit includes the following:
1. Battlefield printouts to give basic information and pictures related to each battle (some assembly required for these)
2. Material List and Full Setup Directions
3. Social Studies Objectives List
4. Gameplay directions (rulebook)
5. 7 Unique differentiated writing prompts related to key themes of the Civil War
6. Gameplay Cards and tokens
-12 Confederate and 12 Union regiments, each with special abilities, strengths, and weaknesses
-3 Confederate and 3 Union generals, each with special abilities
-24 board game unit tokens
-Other necessary tokens for game play
7. 3 different image files for game board printouts with colorful, civil war themed backgrounds
8. A USA and and CSA Commanders manual with 7 unique battlefield scenarios and objectives, as well as special abilities for Commanders and General Cards.
The game features key distinctive features of each battlefield that impact gameplay. (The Cornfield has conditions that cause more casualties, Emancipation Proclamation objective for Union at Antietam, Fredericksburg is almost impossible for the Union to win, Sneak attacks at Shiloh and Chancellorsville, etc.) You could use the game as a 30 minute anticipatory set before discussing each of the battles, or as a review. You could use the game, supplemented by minimum power point or direct instruction notes (not included) as your entire unit. There is about 3.5-7 hours of actual class-time game play material here, and an additional 1.5-3 hours of writing prompt material, depending on ability level of students and level of strategic thinking. Supplemented by some direct instruction, you could easily have 2 weeks of material here or more.
Check out my Civil War Worksheets, as they are good resources that help supplement this activity and the writing prompts.
The following objectives are addressed by this activity:
*Defensive superiority (particularly on high ground) during Civil War engagements.
*Key Engagements (Bull Run #1, Antietam, Shiloh, Fredericksburg, Chancellorville, Gettysburg) of the Civil War and basic information about each battlefield (geographic features and how they impacted fighting.)
*Union strengths of supplies, and waging total war
*Confederate strengths of defensive warfare and leadership
*Key regiments involved in the Civil War
Writing Prompt Objectives:
*Primary Source Interpretation
*Alternative History Thinking (What would have happened if…)
*Deeper level thinking about themes of slavery as a cause of the civil war, total war and just war theory, real impact of the Emancipation Proclamation, Impact and treatment of Irish Immigrants, Stonewall Jackson's impact (and the impact of his loss on the Confederacy), Gettysburg as a turning point of the war, and Pickett's Charge.