Battleship Spanish PowerPoint Game Template-An Original by Ernesto

Battleship Spanish PowerPoint Game Template-An Original by Ernesto
Subject
Grade Levels
Resource Type
Product Rating
File Type

Presentation (Powerpoint) File

Be sure that you have an application to open this file type before downloading and/or purchasing.

19 MB|47 pages
Share
Product Description

Battleship Spanish PowerPoint Game Template-Ernesto Clases Divertidas

Template Description and Instructions:

The game was designed on Microsoft Office 2016 PowerPoint and depending on your software, may or may not work on a MAC. It should however, work on all PC compatible software even if you have a different version of Office. If you have trouble opening this template on a different version, let us know. We will try to send you a version compatible copy.

This template is available in both English and Spanish. Be sure to purchase the one you need.

Before you open this game save the original template in a save place. Never alter it in any way. Make a second copy of the template with a different title before you open it and make any changes.

The English Battleship template has a total of forty-seven slides. Slide one is the introductory slide. Replace the word “Topic” at the top with the title of your game.

The game instructions are written on slide two. See them below.

Slides three through ten are the “Sailor Target Boards”. Do not edit or move anything on these slides. If you do the game will not function properly.

Slides eleven through forty-two are the thirty-two “target” or multiple-choice question slides. Paste your question over the “/” symbol. There are three answer options, “a”, “b”, and “c”. Two of them are the incorrect answers. The correct answer must be pasted next to the letter with an additional “c” for correct. Make sure to delete the additional letter “c”. Each of the answer options is linked to either the “Missile Launched” slide (the correct answer) or the “Missile Aborted” slide (the incorrect answer) so the answer order is very important!

Slides 43 & 45 appear to be blank. They are links to the following slides. They are there for formatting reasons and must not be moved, removed or edited in any way.

There is a link to the final slide on each of the target boards. Do not make any alterations to this slide either.

In a nutshell, all you have to do is paste in your title on the first slide then paste in your questions and answers on the appropriate slides. Leave the other slides alone and all should function perfectly well.

Most importantly, remember to have fun!

Notes:

The template instructions can be found on the last slide of the presentation.

This template is authorized for personal or classroom use only. It may not be sold or used to sell resources anywhere including internet sites like the one you purchased the template from.

Please send all compliments, critiques or special requests to: admin@eslfungames.com

Game Description:

This game has eight slides with target boards that have the ships in different places so you can play with up to eight individual players or eight teams. You can also play with the same class eight times to keep the players guessing where the ships are. The target board slides have target menus with links to thirty-two targets (multiple-choice questions). The game includes an introductory slide with the topic, an instruction slide, a missile aborted slide, a missile launched slide, and a victory celebration slide for a total of forty-five slides. All of the slides have different sounds triggered by a button or moving to the slide.

How to Play:

If you play with teams, each team must select a team captain that will call out coordinate selections and give answers for the group. With each turn the captain can be rotated to keep all players involved.

Each board slide has a target menu at the top where players can select one of the thirty-two multiple choice questions that correspond with the intersecting coordinate squares below. Clicking on one of the menu boxes will take players to the corresponding question.

Players will take turns calling out and selecting a question coordinate. If the correct answer is given, the player is automatically directed to the missile launched slide. If the wrong answer is given, they are directed to the missile aborted slide. This takes out any guesswork as to whether the answer is correct or incorrect. With correct answers players can move to another player’s/team’s board to attempt a hit. With incorrect answers players/teams relinquish control to the next player/team.

Every game slide has a target board menu with icons for all eight boards. This allows players to move back and forth to any board easily.

If a player/team gets the first correct answer to a target, they click on the icon for the board they want, then click on the coordinate or the intersecting square in the bottom box that matches the question they answered correctly. The square will disappear and reveal either an empty seascape, a miss, or a ship or part of a ship, a hit. If the coordinate square selection is a miss, play passes to the next player/team. If the selection is a hit the player/team gets another turn. Play continues until the current player/team gets a miss.

If an incorrect answer is given play automatically passes to the next player/team. This player/team has the option to answer the previous question or choose a new target. This means that all target questions are in play for the entire game.

If the second player/team chooses the first target and answers correctly that player/team may advance to the bottom target box of any other player/team. If the box has already been uncovered the player/team loses their turn. Play continues as above until all of the boxes have been uncovered on one of player’s/team’s boards.

There are a couple of ways to score the game and determine a winner. The easiest way is when a player/team uncovers the last ship on another player’s/team’s box they become the winner. The second option requires the teacher to print a blank target slide and to write the names of the players/teams over the blank coordinate squares when hits are made. This would be done to have a total at the end of the game. Play would continue until all of the ships had been uncovered. The winner would be the player/team that had made the most hits. A target slide can also be printed out for players/teams so that they can keep track of their hits. If a printer is not available, the teacher and players can draw the grid on a piece of paper.

Regardless of the scoring method, the winning player/team gets to click on the “Victory Celebration” icon on the on the lower right-hand part of the board to celebrate!

Total Pages
47 pages
Answer Key
Included
Teaching Duration
N/A
Report this Resource
Loading...
$11.85
Digital Download
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign Up