Bee Life Cycle | PBL Biomimicry Design Inspired by Nature Compatible with NGSS

Rated 5 out of 5, based on 8 reviews
8 Ratings
Asa Jomard - Think Dive
Grade Levels
1st - 3rd, Homeschool
Resource Type
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29 pages
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Asa Jomard - Think Dive
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Use this bee resource to help your students study and explore the fascinating world of these incredibly important insects. Inspire your students to watch nature with biomimicry glasses where the focus is on studying superpowers that bees have spent billions of years developing. The overall aim is to use nature as a stepping stone for new ideas. A great way to extend the learning of life cycles and ignite imagination and wonder. 

You'll save time by purchasing this easy to use introduction to Biomimicry - Bio means Life and Mimic means to imitate life and nature.

What are you waiting for? Purchase this unique, educational and engaging life cycle resource now and give your students a science activity they'll love.

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me at if you have any questions, thanks.

Please click the PREVIEW button above to get an idea of everything included.

This brilliant Bee package contains:

1. Cards

2. Can you identify the different stages?

3. What is the connection between a larva and a bee?

4. What do larvae and bees eat?

5. Fun Facts

6. Metamorphosis Poem

7. Bee words - make your own dictionary

8. Ask the larva Sparkling Questions about pupae and bees

9. Larave are. . .

10. Bees are. . .

11. Life cycle

12. Plan a bee story

13. Story writing - 2 prompts - queen bees, workers and drones

14. Bears do love honey - design a trap

15. Beeswax and Flowers

16. How to throw the perfect honey party

17. Can you name the body parts?

18. When is a bee a bee? - bee, wasp or bumblebees

19. Waggle dance

20. Bee's knees - biomimicry

21. Bee's eyes - biomimicry

22. Hexagons - biomimicry

23. Assessment - reflection upon learning

Looking for a resource about ants?

Check out Ants Life Cycle | PBL STEAM Biomimicry Design Inspired by Nature

You may also like Project Based Learning: Insect Bundle - STEAM, Biomimicry, NGSS

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing A4 or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#honeybee #waggledance #NGSS # projectbasedlearning #beelifecycle #biomimicry #steam #stem #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivities

Total Pages
29 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.


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