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Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool

Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Behavior Intervention: SuperHero Themed Token Economy with Data Tracking Tool
Product Description
The Why:
Do you have students who struggle to complete their work? Are they lacking that intrinsic motivation? Some students need a little extra push in order to be successful. This is a quick and easy intervention you can use with your students to promote work and task completion. Using a token economy system with a token board is a great way to start to build motivation. Once students build the extrinsic motivation you can start to build, through conversation, on how it feels on the inside to be successful.

Other Behaviors you can use this intervention for:
Building prosocial social skills- Students have a social skill goal they are working on. Maybe it is asking permission to get out of their seat. Students earn a token for each positive social skill is displayed. I.E. each time the student asks permission they earn a token.
Positive reinforcement for displaying effort
kindness

What's Included:
•Token Boards for multiple common super heroes
•Tokens for multiple common super heroes
•Choice activity icons
Two different Data tracking tools

How to Use
1.Give student token card
2.Have student decide what they want to work for
3.Put laminated piece on the square
4.Each time student does a desired behavior give student a token on the board
5.At the beginning after the student earn choice activity after 1 token. This will give them a feeling of success. Then slowly increase to 2, 3, 4, until you get to 5.
6.Make sure to explicitly tell the student how many they will have to earn in order to get prize. Students will need to feel success quickly and frequently in order to have buy in.
7.Once the choice activity is earned set the timer for the designated time.
8.Pre-teach the expectation that once the timer goes off the choice activity is to be put away and they will get back to work. This will take explicit instruction and prompts in the beginning.

Tips:
•When having student pick choice activity give then give an option of 2 activities so that they are not overwhelmed.
•State the time and place a visual timer in front of student before choice time starts.
•Make sure student earns choice activity immediately after earning the last token.
•If student is struggling with stopping choice activity at the end of the time let them know that will not be a choice the next time.

Terms of Use:
Copyright © 2017 Katie Hoffman, BehaviorBliss
All rights reserved by author.
Permission to copy for single classroom use only.
Electronic distribution limited to single classroom use only.
Not for public display
For questions or comments please Email me at
BehaviorBliss@gmail.com
https://www.teacherspayteachers.com/Store/Behaviorbliss

Total Pages
35 pages
Answer Key
N/A
Teaching Duration
Lifelong tool
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