Behavior Managment Cards and Buttons

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Product Rating
4.0
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1.31 MB   |   9 pages

PRODUCT DESCRIPTION

Directions
I have used this behavior management system in both a third grade classroom and first grade classroom. I am currently teaching first grade and the kids love it! The last few years I have been using a frog theme in my class but will switch to a monkey theme next year. Included in the set is a frog, monkey, and dog theme. If you are interested in another theme please message me. This behavior management system can be used as both a negative or positive consequence.
Set Up:
• Choose a theme
• Print punch cards on card stock
o Cut out
o Make enough for each student in your class
o Write students name in permanent marker on the card
o Make extras to have on hand
• Print animal buttons on card stock
o Enough so each student has three
• Laminate animal buttons for durability
• Cut out
• Use Velcro buttons on back. Soft side on back of button. Rough side on student’s desk.
Use:
• Go over your class expectations clearly so students understand what is expected of them.
• Each student is given a punch card with their name on it.
o This is their responsibility to keep safe in their desk, pencil box ect.
Negative Consequence
• Animal buttons are placed on students’ desk using Velcro.
o Each student receives three buttons.
• Throughout the school day students may lose a button for breaking a rule.
o Example: Student is talking during silent reading teacher removes one button telling the student why he/she lost it. First Warning
• The students’ goal should be to have at least one button left at the end of the day. Removing the button acts as a warning.
• If the student has at least one button left at the end of the day or other designated time they receive a punch in their card.
o Punch on either bone, fly, or banana depending on the theme you chose.
• Animal buttons are replaced each morning
Positive Consequence
• Students start each day without animal buttons on their desk
• They receive a button each time they are caught doing something correct.
o Example: Jimmy I love how you are reading quietly during silent reading here is a (frog, monkey, dog) button for you”
• The students goal is to receive three buttons by the end of the day or whatever designated time you choose.
• If the student has three buttons at the end of the day or other designated time they receive a punch in their card. (Special Education classes and hard to deal with students may require more frequent recognition, before lunch, each hour, ect.)
o Punch on either bone, fly, or banana depending on the theme you chose.
Reward
• When a student has ten punches in their card they trade in their card and can choose from the prize box or other reward system you may have.
• When a student’s card is filled they receive a new card. ( that’s why it’s good to have extras on hand)
Total Pages
9
Answer Key
N/A
Teaching Duration
N/A

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Behavior Managment Cards and Buttons
Behavior Managment Cards and Buttons
Behavior Managment Cards and Buttons
Behavior Managment Cards and Buttons
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