Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!

Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
Benchmark Advance Grade 1 – SPELLING WORD BUMP! Partner Game - Center Time Fun!
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First Grade Benchmark – SPELLING WORD BUMP! Partner Game
Great for Reading Centers, Fast Finishers, Homework, and Morning Work!

Spelling Word BUMP! is an easy and fun way to keep your students engaged while practicing their spelling words. This partner game is the perfect addition to your reading centers and stations.

Included you will find 30 game boards (one game sheet for each of the 30 weeks in the Benchmark Advance curriculum) and suggestions to differentiate in your classroom. Each board contains the 10 spelling words that correspond with that week’s lesson.

Needed: a pair of dice, a game board, and 10 linking cubes per player (Each player needs a different color.)

Directions for BUMP! SPELL THE WORD
Player 1 rolls the dice and finds that sum on the game board. The player reads the word and spells it* without looking at the game board. If the word is spelled correctly, Player 1 places a cube on that word. If the word is spelled incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read and spell the word correctly in order to bump Player 1 off that word. If the word is spelled incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all his/her cubes. The player with the most locked words wins the game!

*You may choose to have the students spell the words orally or write them on a
white board. (I use the white boards because it gives the
players the opportunity to check the words together.)

Directions for BUMP! READ THE WORD
Player 1 rolls the dice and finds that sum on the game board. The player reads the word aloud to Player 2. If the word is read correctly, Player 1 places a cube on that word. If the word is read incorrectly, the player’s turn is over. Player 2 continues in the same manner. If Player 2 rolls a number that is already occupied by Player 1, then Player 2 must read the word correctly in order to bump Player 1 off that word. If the word is read incorrectly, the turn is over. If a player lands on a space with his/her own cube, the player may connect a second cube to it which “locks in” the word. Once a word is locked, that word may no longer be used. Play continues until a player uses all his/her cubes. The player with the most locked words wins the game!

Bump games are great for morning work, fast finishers, homework, in literacy centers, and more! Have fun!

Please note: This resource was a special request from a teacher in California. Her district adopted the First Grade Benchmark Advance Curriculum in 2017. The spelling words used in this resource are aligned with the First Grade Benchmark Advance curriculum.

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Learning With A Smile

Keywords: Benchmark Advance Supplement, First Grade Benchmark Advance, Literacy Centers, Reading Games, Word Work, Reading Centers, Reading, Spelling Words, Phonics Skills, Bump Partner Game, Grade 1 Spelling, Fast Finishers, Spelling Games, Literacy Centers, Bump It, Math, Addition, Adding, Cooperation

Important Disclaimer: This product was designed for my own personal use in my classroom. This product is an independent supplemental resource and is not affiliated with, endorsed by, authorized by, or sponsored by the Benchmark Advance® in any way. Please note that I am not affiliated with Benchmark Advance®.
Total Pages
34 pages
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