This game works well with 3-5 players, or 6-10 if playing as pairs. Several groups can play simultaneously. A full lesson is needed to learn the rules and play a practice round. A second lesson is needed to play the game. Reflection questions can be given as homework. The basic premise of the game is that students establish villages and cities on a map whilst trying to achieve the eight critical attributes (key characteristics) of a civilization. Natural disasters, technology, war, and other factors make the game dynamic.
Some assembly is required (printing and cutting). You will also need…
--Flat marbles, blocks, or some other type of markers in distinct color sets to use as villages and cities on the board (about ten each of five colors)
--Poker chips or some other token to serve as points (about thirty)
--Dice (one set per game)
I have used this game with several grade 6 and 7 classes. The rules seem complicated at first, but after a few minutes of practicing and taking it step by step, the get into it. The concepts and key terms stick with the students after they've played this game.