This is a boss battle quiz concerning the topics of observations/inferences, models, and bias!
Have your students challenge the bandit blocking the forest path in the game story by displaying their skills with qualitative and quantitative observations, inferences, models, and bias! This assessment can be used as a diagnostic assessment near the beginning of a nature of science unit or a formative assessment in the middle of a nature of science unit. This assessment is comprised of 8 short-answer questions where students use a graphs, graphics, and scientific models to come up with their answers. If you are using gamification in your classroom, students who pass this assessment will also be given the choice of letting the defeated bandit free with a warning or of ending his threat once and for all. You determine the reward or punishment for their selection!
Students will be able to demonstrate skills related to these learning targets:
I can make observations and develop inferences based on evidence.
I can make qualitative and quantitative observations accurately.
I can make a model/prediction and then test the model/prediction
I can identify bias and opinions in arguments.
I can reduce personal bias when sharing information.
Within this download you will get a "gamified" backstory for the bandit encounter, a suggested lesson plan, the boss battle student handout, blank student choice consequence slips, and an answer key!
Pair this with the following quests for an even greater impact. Each of these quests will help them topple the boss!
Copyright © 2019 Daniel Hellmund
All rights reserved by author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.
Don't forget to follow us by clicking the little green star under our store name!
Leaving feedback grants you TPT credits for future purchases!
Hellmund Science offers a variety of gamified science labs, notes, projects and games with Universal Design for Learning (UDL) and Project-Based Learning in mind. Gamification allows for Positive Behavioral Intervention Support as well as differentiation. Using this format, students learn to work together and choose the path of their liking to learn various learning targets. Your students will play to learn!