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Brain Breaks- Icebreakers

Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Brain Breaks- Icebreakers
Grade Levels
Product Rating
4.0
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File Type

PDF (Acrobat) Document File

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14 MB|20 pages
Product Description
GET ALL THREE ICEBREAKERS Joke Connector- Give each student/participant a card. Explain that they may have the joke or they may have the punch line on their card. After a given signal, they are to walk around the room trying to find the other part of their joke/punch line. After they find their other part, you may ask them to get to know their partner and be ready to share something interesting they just learned about them. When this is done, if time permits, have students tell their joke to the class/group.
** Minute to Win-It Idea- break class into two teams. Divide cards. Team with most matches wins after a minute.
Total Pages
20 pages
Answer Key
N/A
Teaching Duration
N/A
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