Breakout: Chasing Vermeer--Put down the dusty art history textbooks because art history learning is about to get really fun! From the most reluctant learner to the most advanced, all of your students will be 100% engaged in solving the clues in this interactive lock box game.
This breakout room is a fun art history learning adventure for your students. Based on the art mystery books of author Blue Balliet, this breakout introduces students to the artist Johannes Vermeer. Breakout: Chasing Vermeer is the first lock and key escape room style challenge in a series of four. Get ready for a fun escape-room style adventure with this break-out game designed to provide a challenging artful twist to art history! This resource combines puzzles, learning, ELA and art history! The lesson begins when students learn about an art heist of a famous painting. As art detectives, they will work together to solve 6 puzzles. Throughout the challenge they will learn about the artist, his paintings and more and more of the history of the stolen piece of art. If they can crack the case, they just might get their hands on the masterpiece! Are you ready to UNLOCK THE FUN?!?!
What Materials Will I Need?
- One Lockout Hasp
- 3 combination code locks, one should be a directional lock
- 3 key entry locks
- One storage box that includes a place for the lockout hasp
- All printed materials (included)
- Manila envelopes (to store clues)
- Small mirror or reflective surface
- UV light and invisible ink pen
* Some assembly and set up required for some clues.
* Suggested time may vary based on class.
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Breakout: Chasing Vermeer is the first lock and key mystery in a series of four lock and key mysteries. FOLLOW ME to stay up to date with new product releases. Coming soon:
Breakout: The Wright 3 (A Frank Lloyd Wright mystery with building puzzles)
Breakout: The Calder Games (An Alexander Calder mystery)
Breakout: Pieces and Players