Build A Skeleton MATH Activity (Programmable Problems)

Build A Skeleton MATH Activity  (Programmable Problems)
Build A Skeleton MATH Activity  (Programmable Problems)
Build A Skeleton MATH Activity  (Programmable Problems)
Build A Skeleton MATH Activity  (Programmable Problems)
Build A Skeleton MATH Activity  (Programmable Problems)
Build A Skeleton MATH Activity  (Programmable Problems)
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427 KB|4 pages
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Product Description
Sticks and Stones May Bring Your Bones,
But MATH will NEVER HURT YOU!

Here is how you play:
1. Write a math problem in each of the ten squares. Put the hardest problems in number 3 and 6.
2. Students will work to complete the problems. For each one they solve correctly, they earn the bone that is assigned to that problem.
3. The goal is to get all 10 bones to build the skeleton.

I give my students the page and NOT the bones. They bring me their work to check. If it’s all correct, I give them the bones. If not, I circle what is wrong and send them back to fix it. Once they earn all the bones, they should cut them out and assemble the skeleton. The skeleton should be glued onto construction paper. I tell them to use their creativity to draw a scene instead of just simply gluing the skeleton onto the paper.
Total Pages
4 pages
Answer Key
N/A
Teaching Duration
N/A
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