Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
This includes 4 place value games (dice or numeral cards numbered 0-9) and a place value mat. The place value mat can be used to place cards on and they can move them around as needed.
GAME 1 (independent):Draw 3 cards. Make the largest number you can. Make the smallest number you can.
*At the bottom, they need to pick a number they made and prove why it is the largest number possible and why your number was the smallest possible. I use this for share time at the end of math workshop.
GAME 2 (partner): Draw 3 cards. Make the largest number you can. Record you and your partner's numbers. Compare your numbers with the correct symbol. Largest number wins.
GAME 3 (partner): Draw 3 cards. Make the smallest number you can. Record you and your partner's numbers. Compare your numbers with the correct symbol. Smallest number wins.
*At the bottom, they need to pick a round and find the difference between their number and their partner's number. A number line is available for their use if they want to add up or count back.
I did game 2 and 3 front to back and they could play whichever one they wanted, since they are the same thing. Lots of kids went back and forth to do a little of both!
GAME 4: "Trash"
Make the largest number you can.
Take turns rolling a ten-sided dice (0-9) or drawing a card. Decide what value you want to give your digit. You may trash 1 number only that you do not want to use. When the round is over, both partners say their number and decide which one is larger. Circle the winning round.
Kids will realize they want to save their high numbers for hundreds and trash the low or use them for ones.