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Creative writing students travel around a perilous board, performing writing and speaking tasks, and answering literary terms questions, striving to get to the Amazon Bestselling Author Banquet with the most royalty payments.

Who is this game intended for?

Students aged 14-18 in English Language Arts classes, especially if they are taking a creative writing unit, will enjoy this game. Students in a designated Creative Writing course will also lap it up.

Purposes of the Never Bored Board Game

~ to provide writing practice.

~ to provide some incentive to learn literary terms; students will have to answer questions based on a list of 50 terms to be successful. The game could be used as either preparation for a test, or as a reward after one.

~ to reflect orally on the creative process.

~ to have fun- lots of it!

Game concept

Students are famous writers. The player who arrives at the Amazon Bestseller List Banquet with the most royalty payments wins. Players travel around the board from home to the banquet, picking up activity cards as they land on Literary Terms, Share and Dare squares. Players win royalties by answering literary terms questions, by verbally sharing their ideas on a creative topic for 30-45 seconds, and by performing Dare writing activities.

Dare questions involve creativity and daring: mini writing activities, such as writing haikus and limericks, have to be completed before the play returns back to the writer. The mini-writing piece is then read out to the group.

Travelling around the board, perils threaten – like forgetting their laptop or being accused of plagiarism. Students can never be quite sure when royalties will be lost or gained, or whether a path will provide them with a shortcut to the banquet or send them hurtling back again. This truly is a Never Bored Board Game.

Numbers of players per board

This can vary between 4-7 students. Fewer than 4 is not as exciting or educational because the game ends too quickly. A game for 6 players will last about an hour. For a class of 28 students you would need to photocopy 4 boards.

Items included in the game

All the components are designed for 8 x 11 size paper

The 4 quadrants of the board (they need to be taped together by the students) (PDF)

8 game pieces (PDF)

32 literary devices cards (8 to each sheet of 8 x 11) (1 PDF)

32 share cards (8 to each sheet of 8 x 11) (1 PDF)

32 Dare cards (8 to each sheet of 8 x 11) (1 PDF)

1 x 8 back design each for the share cards, the Dare cards, and device cards (PDF); these can easily be omitted and the back of the card left plain (PDF)

1 x 10 royalty payments sheet (PDF)

1 list of the literary terms and definitions students will need to know for the game (PDF)

An editable sheet of cards for teachers to create their own questions (Word document)

Assembly of the game

All of the items for the game- the board, the question cards, the royalty payments, and the game pieces- can be photocopied onto 8 x 11 paper. A color printer is not required. Apart from photocopying, the rest of the game can be assembled by the students. To save teacher time, the cards can be cut by the students, but they should be cut from the back of the card; looking at the side where the questions are will give them an advantage.

If you are sure you will use this game again with future classes, it is worth photocopying onto cardstock, or photo paper, or even laminating the board. That way, the game boards and cards will last for the rest of your career.

There must be one set of each type of cards (Share, Dare and Devices) and one sheet of game pieces for each board.

One dice per board is needed, or students can use a random dice throw generator on their phones.

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Never Bored Board Games:

Macbeth Board Game

Hamlet Board Game

Check out the Creative Writing FREEBIE

Creative Writing Activities
A must have, comprehensive, fun Creative Writing Resource:

Creative Writing Poetry Unit: 18 High School Lessons, PowerPoint and Workbook
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Total Pages
27 pages
Answer Key
Teaching Duration
1 hour
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