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CSI and Math Story BUNDLE: Use Math to solve these Mysteries!

CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
CSI and Math Story BUNDLE: Use Math to solve these Mysteries!
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17 MB|60 pages
Product Description
Your students will LOVE doing these. Great for upper elementary school students (primary) and middle school students also.

This bundle pack contains a Math story and 4 CSI challenges.

1. CSI maths adventure -Use maths to eliminate suspects until you have found the bank robber.
2. Mummy mystery adventure: Use maths to defeat the mummy and get the treasure.
3. CSI Alien: Act as a galactic police commander to find out which Alien stole the deadly ray gun.
4. CSI Measurement Activity: Use math (area, volume, cardinal directions) to discover who the criminal was from a list of suspects.
5. CSI Pre-Algebra Activity: King Arthur: Who stole Excalibur? Use math to find out!
King Arthur needs your help! Someone has stolen Excalibur - and without it, his kingdom will fall into ruin.

A detailed description of each product in this bundle is below:

CSI Maths Adventure:

Four clues are given to the students and each clue (worksheet) allows them to eliminate 1-2 suspects.

Clue 1/ Hidden multiplication message
Clue 2/ Map reading skills (tracking the criminals path)
Clue 3/ Time skills (who had enough time to commit the crime)
Clue 4/ Simple adding of decimals.

Also includes 2 extension activities for early finishers
1/ Reward writing
2/ Incoming Morse-code message


Egyptian Maths Mystery

Great for adding onto an Egyptian unit - or simply use it as a fun maths activity. There are four main puzzles to solve (plus 2 early finisher activities) so can be used all in one go or broken into parts.

Setting the scene: Read to students the provided passage then the students have to accomplish four tasks:

1/ Break the curse (by decoding a hieroglyphic message)
2/ Put the mummy to sleep (using multiplication)
3/ Take the treasure (basic algebra)
4/ Escape the labyrinth (odds/even maze)

Also included as early finisher activities:

5/ Write your name in hieroglyphics
6/ Writing Activity & design your own obelisk.


CSI Aliens

Four clues are given to the students and each clue (worksheet) allows them to eliminate 1-2 suspects.

Clue 1/ Hidden multiplication message
Clue 2/ Area activity (which alien has the space on their spaceship)
Clue 3/ Time skills (When did the aliens arrive to Earth)
Clue 4/ Fractions (Which alien has the highest charge on their converter).

Pack also includes 2 extension activities for early finishers
1/ Maths number puzzle - find the ray gun.
2/ Writing activity: Your spaceship journey.



CSI Measurement

Students have to use their math skills to eliminate suspects so they can find out who committed the crime (a robbery).

Five clues are given to the students and each clue (worksheet) allows them to eliminate 1-2 suspects.

Clue 1/ Hidden message - calculating area of rectangles
Clue 2/ Storing the treasure - irregular area
Clue 3/ Blowing up the safe - calculating volume
Clue 4/ Track the criminal - cardinal direction, scale, measurement
Clue 5/ In time for crime - time/schedule

Most students should be able to complete this in about 40mins (give or take 10mins).

Pack also includes 2 extension activities for early finishers
1/ Stop the bomb - number activity
2/ Reward - design your house/room - Area activity



Pre-algebra CSI math activity - King Arthur: Who stole Excalibur? Use math to find out!

King Arthur needs your help! Someone has stolen Excalibur - and without it, his kingdom will fall into ruin.

Five clues have been found throughout the kingdom. Give these clues to your students and each clue (worksheet) will allow them to eliminate 1-2 suspects.

Clue 1/ Hidden Message: Basic Algebra
Clue 2/ The Treasurer has fled: Order of operations clue.
Clue 3/ Journey of the creatures – Find the missing distances
Clue 4/ Who has the power? – Algorithm clue.
Clue 5/ The soldiers are marching? – A simple patterns clue.

Three early finisher/extra activities are also included. Keep these on hand to give to your students who finish early or to use as an extra activity with your class.
Create your own hidden message
My Life – creative writing from the point of view of a suspect.
Design one of King Arthurs knights.


Great for an end of week or year activity - or perhaps you could do one page per day as a maths warm-up activity. Also great to leave for a substitute teacher.

If you like this product please leave a review or visit my store for more products.

Total Pages
60 pages
Answer Key
Included
Teaching Duration
3 days
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$13.50
Digital Download
List Price:
$24.00
You Save:
$10.50
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