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Are you looking for lessons that BLEND mathematics and computer science to use during #CSEdWeek or for an exciting mini-unit? You will love this MIX of lessons that use mathematics and programming that can be used daily (an hour a day) or a full-day experience.
CSEdWeek is Dec 5-11 and these lessons will engage the smart cookies in your classroom! Using a cookie design scenario and unplugged activities, students become problem solvers for The Cookie Factory. Programming content can be used offline or you can add the Scratch website to get kids focused on writing code!
Included in the CUTOUT4CS file you get:
~CUTOUT4CS Module with 5 one hour lessons
Math content for Grades 3-4 includes:
Domain: Operations and Algebra
3.OA.8 Solve two-step word problems using the four operations. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding
3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. For example, observe that 4 times a number is always even, and explain why 4 times a number can be decomposed into two equal addends.
4.OA.3 Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
4.OA.4 Find all factor pairs for a whole number in the range of 1-100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1-100 is a multiple of a given one-digit number. Determine whether a given whole number in the range of 1-100 is prime or composite.
4.OA.5 Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.