CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}

CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
CVCe Games and Partner Activities {Kindergarten Literacy: CVCe Words}
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71 MB|80 pages
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  1. If you're looking for and needing some fun and fresh ideas to teach CVCe words, then you're in the right place! This BUNDLE is packed full of hands-on and attention-grabbing activities to help your students learn to recognize, read, and spell CVCe words. Best of all, this bundle is packed with engag
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Product Description
This resource will provide your students with fun, hands-on centers to practice reading, writing, and building/spelling CVC words. The activities are perfect to use all year long and will make planning a breeze. Preparing these activities are also super easy!

Good News! This packet is part of a bundle: CVCe Bundle: Activities to Teach CVCe Words

Kids love playing games, so they will love the activities included in this resource. They'll have so much fun playing with partners and small groups that they won't realize they are learning. This is a must have for teacher's bag of tricks! The activities will make teaching {and learning} letter sounds exciting, engaging, and hands-on!

This packet includes 9 different games. Each game has multiple version. These activities would be perfect for morning work, literacy centers, small group guided reading, or fast finisher tubs.

All activities are easy to prep. Just print, laminate, and cut apart. Students will need mini erasers or plastic linking cubes to use as game pieces.

Here's a peek at what's included:
Hide and Find: You'll need a pocket chart for this activity. Place the CVCe word cards in a pocket chart. Hide the special picture cards behind the words. Call on students to read the words and guess which words the special cards are hiding behind. (2 versions included)
Roll and Read: Players will roll a dot cube and count the dots. Using the code at the top of the game mat, they will identify the CVCe word. They will cover a corresponding CVCe picture. If all of the corresponding pictures have been covered, the player skips their turn. The first player to cover all of the pictures on their mat is the winner.
Read and Cover: Players will take turns selecting a game card and reading the CVCe word. If the player reads the word correctly, they can cover a picture on their game board. If they are incorrect, the card goes back in the container. If a player draws a “special card”, they must follow the directions on the card.The first player to cover all of the pictures on their game board is the winner.
Spell and Cover: Players will take turns selecting a game card and spelling the CVCe word. If the player spell the CVCe word correctly, they can cover a picture on their game board. If they are incorrect, the card goes back in the container. Students can use a dry erase board to spell the words, if needed. If a player draws a “special card”, they must follow the directions on the card.The first player to cover all of the pictures on their game board is the winner.
Roll, Spell, Keep: Players will take turns rolling a dot cube. They will determine the number they rolled and turn over the corresponding card on their game mat. If the player spells the word correctly, they can keep the card and replace it with another card facedown. If they are incorrect, they place the card back down on their board. Students can use a dry erase board to spell the word, if needed. At the end of the game, the player with the most cards is the winner. If a student plays a special card, they must follow the directions and put their cards back in the deck.
Roll, Read, Keep: Players will take turns rolling a dot cube. They will determine the number they rolled and turn over the corresponding card. If the player reads the word correctly, they can keep the card and replace it with another card facedown. If they are incorrect, they place the card back down on their board. At the end of the game, the player with the most cards is the winner. If a student plays a special card, they must follow the directions and put their cards back in the deck.
Cover 4 in a Row: Students will take turns rolling a dot cube. They will determine the number they rolled and use the code on the mat. They will read the word and cover a matching picture. If all of the corresponding pictures have been covered, the player skips their turn. The first player to cover four in a row is the winner.
Bump: Students play with a partner. Each player needs 12 plastic
cubes in the same color. Players will take turns rolling the dot cube and covering the word/ space with a plastic cube. If a player rolls the same word they can “BUMP” the other player off the space. If the player rolls the same word again, without being bumped off, they can add a second cube to “lock” the space. Locked spaces cannot be bumped. The first player to use all of their cubes is the winner.
Roll, Read, and Move / Roll, Spell, and Move: Players take turns rolling the dot cube and moving that many spaces. Students will either read the word or spell the name of the CVCe picture that they land on. If they are correct, they can move to the new space. If they are wrong, they stay on their current space. The first player to reach the finish star is the winner.

Total Pages
80 pages
Answer Key
N/A
Teaching Duration
N/A
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