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Calculating PERCENTS Using a FRACTION MODEL #2 6.RP 7.RP

Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
Calculating PERCENTS Using a FRACTION MODEL #2   6.RP   7.RP
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3 MB|83 pages
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Product Description
GOT TECHNOLOGY? Then maximize its use! All you need is a computer and projector.

In grade 6, students develop an understanding of ratios and rates and how to use them to solve problems. Students learn about percent of a number using models as well as multiplication. As students become proficient in their understanding, they develop a number sense and the ability to visualize a model and perform mental calculations.

In this MATH-O, students use the fraction square model to formulate the concept of 100% and fraction pieces -- EIGHTHS and THIRDS -- to make the connection to percentages. The fraction model serves as a meaningful reference point for measurement comparison. Students will relate benchmark percentages of 12 1/2%, 25%, 37 1/2%, 50%, 62 1/2%, 75%,
87 1/2%, 33 1/3%, 66 2/3%, and 100% to their fraction equivalents.

MATH-O is Versatile!
Use the slides in a variety of ways.
-- Use the slides as a game to build skill fluency.
-- Use the slides in direct instruction to teach skills.
-- Use the slides to clarify understanding.
-- Use the slides to practice and reinforce skills.

MATH-O promotes the development of higher-order thinking. It calls upon students to reason abstractly and quantitatively, initiate dialogue, construct algorithms, and critique the reasoning of others.



Download includes:
Game slides
Game cards for 34 students
Teacher Tracking Sheet
Total Pages
83 pages
Answer Key
N/A
Teaching Duration
N/A
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