Create your class as an escape room and ask your students:
Are you good enough to spy for the Continental Army? Can you deliver the correct intelligence to George Washington in-time to save our American Country? Can you do it without drawing attention to yourself (Quietly)? Can you do it without leaving a trace (Be neat)? Are you able to work together with your classmates to analyze and decode important message?
This team building activity will have your class going around solving puzzles, finding spy artifacts, using spy techniques, and finding out important American Revolution information.
Your Mission: To deliver 4 important messages to George Washington before time is up!
Clock Time: 45 Minutes
Spy Items: Invisible Ink, Culper Code Book, Mask Letter, and Code Wheel
-Stations activity learning about Spies of the Revolutionary War
that goes great with understanding information before doing the escape room.
-Notes to go with Station Activity
- Escape Room Signs - PPT for Post Escape Room
- How to create 3 and 4 Digit Code PPT
- Spy Wheel
- Common Sense Code
- Culper Code Book