This project is an alternative assessment for many aspects of probability. Students must create their own game that uses probability so they are favored to win. Students can make games involving dice, spinners, cards, "fishing" ducks/lollipops, etc.
Including 15 minutes for introduction, 90 minutes for brainstorming and creation, and 60 minutes of "game day," this activity could take anywhere from 2-3 class periods.
The document includes a detailed grading rubric for teacher use. It also includes student feedback sheets for students to give to each other after they play test their games.
Assessed skills include: fundamental counting principal, theoretical probability, experimental probability, independent events, dependent events, creativity, writing.