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# Casino Royale -- Expected Value & Probability Game Project

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4.0
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PDF (Acrobat) Document File
2.08 MB   |   28 pages

### PRODUCT DESCRIPTION

Your students might be begging for for a day for them to play games. Let it be on your terms! This Expected Value and Probability Project focuses on one of the more emphasized aspects of the Common Core Standards.

Students will be asked to design their own games with defined expected value and host it in a Game Day event! The student that collects the most "Swagg Cash" will forever (or at least for 36 hours) be known as the Master of Swagg.

-- In “Expectations”, students encounter five different situations that involve expected value.

-- In "The Inexpensive and Odd Game Room" student work with five different odd games that include a mix of conditional probability and regular probability.

This of course leads to the final project, "Casino Royale", where students are tasked with being intelligent Game Makers and Game Players.

Since this projects is driven by the student's individual choices and some parts will not include an answer key.

This product is included in the following discounted bundles. SAVE \$\$\$!
Probability & Expected Value
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Total Pages
28
Included
Teaching Duration
4 Days

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