Catch Me if You Can! Gingerbread Man Coordinate Graphing Game

Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Grade Levels
2nd, 3rd, 4th, 5th
Resource Types
Product Rating
4.0
File Type
PDF (Acrobat) Document File
Be sure that you have an application to open this file type before downloading and/or purchasing.
1.34 MB   |   3 pages

PRODUCT DESCRIPTION

This Gingerbread Man themed math game had students use dice to remove Gingerbread Men from a coordinate graph. The game is fun and engaging and a student favorite. Game can be laminated and reused, or students can keep their pieces and boards and play over and over again.


Catch Me if You Can! Gingerbread Man Coordinate Graphing Game by Confessions of a Teaching Junkie is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Total Pages
3
Answer Key
N/A
Teaching Duration
40 Minutes

Average Ratings

4.0
Overall Quality:
4.0
Accuracy:
4.0
Practicality:
4.0
Thoroughness:
4.0
Creativity:
4.0
Clarity:
4.0
Total:
9 ratings
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Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
Catch Me if You Can! Gingerbread Man Coordinate Graphing Game
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