This is a fully functional, completely digital escape room covering topics dealing with cellular transport. The cell membrane, concentration gradients, active and passive transport, isotonic, hypertonic, and hoptonic solutions are all covered in this activity.
Once you begin using digital escape rooms, you will find that they are an exciting new way to provide instruction for your students. Having taught science in public schools for over 35 years, I don't get excited over many of the new techniques or activities. Most are simply repackaged versions of older ideas. Digital escape rooms are different, though. These activities teach students to solve problems, think critically and analytically, and also to read and follow directions. Students will not give up on these activities - they just keep on working. Students are challenged and are learning, but are having fun at the same time. Whether you purchase these activities or you decide to build your own, I strongly encourage teachers to get involved in using escape room activities in their classroom.
This activity can be used as an introductory assignment, but works best as a review assignment and enrichment activity for students.
You can visit Great Science Stuff to see more activities like this one.
Included in this activity are three fully viable options for using the assignment in your classroom: a printable version that can be handed out to students who do not have access to an internet ready device, a web site version that can be accessed from any internet capable device, and a Microsoft OneNote version that can be used by students who have access to this Microsoft app. Also included are instructions for using each of the different versions of the escape room.
Simply download the .zip file, extract the three documents, and you are ready to go.
This digital escape activity will challenge your students' problem solving and critical thinking skills while at the same time strengthening their understanding of scientific topics. Students will be "playing a game" while learning. Students must read for context, answer questions, and use logic to move through the stages of this activity. When used as a small group activity, this notebook can be used to provide for collaborative learning in a competitive environment. Questions in the activity require students to make calculations, remember or discover facts, and interpret information to find passwords.
On average, about 40 to 50 minutes should be allotted for students to complete this activity.
If you have questions, suggestions, comments, or any problems at all I would appreciate your feedback - positive or negative. I'm trying to refine these projects and optimize efficiency. Thanks.