These 13 activities are perfect for centers or small group work. Put them out all at once and everyone can practice odd/even concepts. Or put out one a week over the winter for ever-changing odd/even activities. Included are:
ADDING EVENS & ODDS - Students add the numbers on the spaces and determine if the sum is odd or even. Color coded numbers help students make pattern connections.
BUILD A SNOWMAN - Students build snowmen with odd or even sums using numbered parts. Variations for two and three addends.
LET IT SNOW - Players roll an odd/even die and collect points by landing on corresponding numbers on white spaces, keeping a cumulative total. But...if they land on a blue space, they can only collect the points if their cumulative total matches the odd/even die.
ODD/EVEN CATCH UP - Odd and Even try to catch each other by moving around the board - which they can do only if the number rolled is one of their lucky numbers (odd or even).
ODD EVEN RACE - One player is Odd, the other Even. Players move forward only if they will land on a number that matches their odd/even criteria. Color coded numbers make this game ideal for students challenged by odd/even concepts.
ODD & EVEN SNOWFLAKES - Players start at opposite ends of the board and move toward each other by each adding two numbers. If both sums are even, the even player moves ahead 2 spaces. If both sums are odd, the odd player moves ahead 2 spaces. f there is one even and one odd sum, both players move forward 1 space.
ODD EVEN WINTER SUMS - A roll and cover addition game with an odd/even twist.
SNOWBALL - Students collect winter clothing and toys by landing on one of their lucky numbers (odd or even). But...they could also steal a piece from another player or lose an item.
SNOWFLAKES & SQUARES - Players take turns connecting 2 snowflakes with a horizontal or vertical line. If the line completes a small square around one or more of their lucky numbers (odd or even, depending on the player), the number(s) are added to their score. But if they complete a box with a lucky number for the other player he/she gets the points.
SNOWMAN TOPIT - A "War" style card game with an odd/even twist.
SNOWMEN & FRIENDS - Roll and cover - but only if you can create a sum which matches the odd/even roll of the die.
SOCKS AND MITTENS - Players roll the dice and cover either one item or a pair of items that match the die (odd/odd, odd/even, odd/even).
WINTER FRIENDS - A concentration style games in which players take an odd or even card, then try to turn over 2 number cards with a sum fitting the criteria. Numbers to 24.
3 sets of counting markers are provided for students who need hands-on help determining if a number is odd or even.