Childhood Troubles Cause and Effect Cover Up Game

The Gaming Grammarian
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Grade Levels
Not Grade Specific
Standards
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  • PDF
Pages
3 pages
$2.00
$2.00
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The Gaming Grammarian
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Description

Distinguishing between cause and effect is an important skill for students to master. My more advanced students really like creating cause and effect flow charts, such as in my The Day Jimmy’s Boa Ate the Wash activities. Beginning students need something a little easier though, and mine like this cover up game.

This board game (digital version also available) is another fun way to practice distinguishing between the cause and effect. Everyone experiences trouble while growing up. This game features 12 sentences on each board that describe typical childhood problems, such as being refused dessert due to not eating your vegetables.

The goal of Cover Up is to be the first to completely cover your board. Here are the turn rules for playing Cover Up:

1. Roll the number cube(s) and find the corresponding square on your board.

2. If the square is uncovered, read the sentence and state whether the underlined portion is the cause or effect. If you are correct, cover the square. Your turn is over.

3. If the square is covered, your turn is over.

Variant on the turn rules:

*If you roll a number that is already covered on your board, and it is also covered on your opponent’s board, you may remove the cover from your opponent’s board IF you can correctly identify the part of the sentence that is not underlined as a cause or an effect.

Supplies needed and not included:

1. Dice: either one 12-sided die or two 6-sided dice per two students.

2. Covers: 12 for each student, anything can be used, popular covers in my class include: milk jug lids, counters, and mini erasers

To prepare:

1. Print the game boards (one set for every two players). I highly recommend printing on card stock and laminating them for durability (cold lamination allows you to cut through it without fear of peeling).

2. Decide if you want to give the students answer keys or not. If so, print them.

3. Divide students into pairs. Give each pair a set of game boards, covers, and dice. If using them, give players the answer keys to their opponent’s board. Instruct them to keep the key upside down.

4. Allow students to play. If you choose to end the game before one student successfully covers his/her board (likely if you use the variation), the student with the most squares covered in the winner.

For more information about how I use this, and other activities, to teach cause and effect, see the blog posts:

Cause and Effect, Part 1

Cause and Effect, Part 2

Learn more about this game, and others like it, in the blog post Cover Up Games.

For more practice with cause and effect, see these activities:

Cause and Effect Pictures (paper)

Cause and Effect Pictures (digital)

Childhood Troubles Cover Up Game (digital)

The Day Jimmy's Boa Ate the Wash Comprehension Activities (paper)

The Day Jimmy's Boa Ate the Wash Cause & Effect Flow Chart (digital)

Picture Prompts Board Game

Picture Prompts Digital Board Game

Total Pages
3 pages
Answer Key
Included
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
Describe the relationship between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text, using language that pertains to time, sequence, and cause/effect.
Describe the overall structure (e.g., chronology, comparison, cause/effect, problem/solution) of events, ideas, concepts, or information in a text or part of a text.
Compare and contrast the overall structure (e.g., chronology, comparison, cause/effect, problem/solution) of events, ideas, concepts, or information in two or more texts.

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