Childhood Troubles Cause and Effect Digital Cover Up Game

The Gaming Grammarian
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Not Grade Specific
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2 pages
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The Gaming Grammarian
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  1. There are so many reading skills to practice! My students and I like to use a lot of different activities and games as we practice, and this bundle combines all of our favorites. Included activities and games are:Text Features Drag and Drop SortText Features Digital Reference BookIt Might Be...Infer
    Price $20.40Original Price $25.50Save $5.10


Distinguishing between cause and effect is an important skill for students to master. My more advanced students really like creating cause and effect flow charts, such as in my The Day Jimmy’s Boa Ate the Wash activities. Beginning students need something a little easier though, and mine like this cover up game.

This board game (paper version also available) is another fun way to practice distinguishing between the cause and effect. Everyone experiences trouble while growing up. This game features 12 sentences on each board that describe typical childhood problems, such as being refused dessert due to not eating your vegetables.

This digital game comes equipped with a specially scripted menu item called "Dice," which allows students to "roll" the dice. No images of dice appear, and students do not actually roll anything, but a number between one and twelve will be randomly generated for them. You can get your own dice menu script (randomly generate numbers 1-6) in my store.

Goal of game: Be the first to completely cover your board.

Turn Directions:

1.Click Dice. Click Roll.

2.Look at the square for the number you rolled.

3.If the square is empty: state whether the underlined part of the sentence is a cause or an effect.

A. If you are correct, cover the square.

B. If you are not correct, do not cover the square.

4.If the square is covered, do nothing, your turn is over.

Alternative rule: If your square is covered, AND your opponent’s square is covered,
you may remove your opponent’s cover IF you are able to correctly state whether the part of the sentence that is not underlined is a cause or an effect.

The pile of X's to use as covers has 30 covers in it, so students will not run out. All other game elements, except the answer key covers, are part of the background and not editable. To use this game: make a copy for every two students and share it with them, giving them editing rights. Be sure to remind students to keep the game in edit mode. Placing it in present mode removes access to the dice menu and makes the pieces unmovable. Allow students to play. There is nothing for them to return to you later.

For more information about how I use this, and other activities, to teach cause and effect, see the blog posts:

Cause and Effect, Part 1

Cause and Effect, Part 2

Learn more about this game, and others like it, in the blog post Cover Up Games.

For more practice with cause and effect, see these activities:

Cause and Effect Pictures (paper)

Cause and Effect Pictures (digital)

Childhood Troubles Cover Up Game (paper)

The Day Jimmy's Boa Ate the Wash Comprehension Activities (paper)

The Day Jimmy's Boa Ate the Wash Cause & Effect Flow Chart (digital)

Picture Prompts Board Game

Picture Prompts Digital Board Game

Total Pages
2 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Describe the relationship between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text, using language that pertains to time, sequence, and cause/effect.
Describe the overall structure (e.g., chronology, comparison, cause/effect, problem/solution) of events, ideas, concepts, or information in a text or part of a text.
Compare and contrast the overall structure (e.g., chronology, comparison, cause/effect, problem/solution) of events, ideas, concepts, or information in two or more texts.


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