Christmas Math Games for 2nd Grade

Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Christmas Math Games for 2nd Grade
Grade Levels
Common Core Standards
Product Rating
4.0
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28 MB|60 pages
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Product Description
This is a Christmas themed Second grade Number Games resource for addition and subtraction within 1000 with regrouping; 10 more 10 less/100 more 100 less; skip counting by 5s and understand place value with flats, rods and ones. (2.NBT.B7; 2.NBT.B8; 2.NBT.A2; 2.NBT.A1; 2.NBT.A.1B)

There are 4 sets of 24 game cards in both color and black and white. The three scoot sets come with a recording sheet and answer key. The games are:
1. Addition and Subtraction within 1000 with regrouping scoot game
2. 10 More 10 Less/100 More 100 Less scoot game
3. Skip Counting by 5s scoot game
4. "I Have, Who Has" Place Value game using flats, rods and ones

Click here for other Christmas Resources.

Scoot! is a fun game that gets students out of their chairs and moving around the classroom to answer questions based on what they have been studying. It is great for review and for teacher observation. It can be played as a whole class or in small group situations. Alternatively you can use the cards in a math station or center.

Each set comes with a recording sheet and an answer key.

Directions:
Run the cards either directly onto cardstock or construction paper and trim off the white PDF border around the outer edge. Laminate and cut each sheet into four cards. You will have 24 cards in each game. (Alternatively run the cards onto copy paper, cut apart and glue to a 4x6 index card before laminating.)

Shuffle the cards and place one on each student’s desk upside down. You may want to use extra surfaces if you don’t have enough desks. Have students stand behind their desk with their recording sheet and a pencil. At your command, they turn their card over, answer the question and record it in the corresponding number spot on their recording sheet. You may need to remind them that the cards are not in order, and they will not start with number 1.

After a sufficient amount of time, call out, “Scoot!”. The students move along to the next desk and work on the next problem. At the beginning students may need several minutes. As they become more proficient, you can shorten the duration of time between each scoot. Be sure the students are clear about which direction they are moving. When the students end up at their own desk the game is over. Review the answers together.
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Total Pages
60 pages
Answer Key
Included
Teaching Duration
Lifelong tool
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