***Original PowerPoint document included so that you can edit the menu!!!
This document is intended to supplement the use of Classroom Dojo. Classroom Dojo is a classroom management system that improves student behavior and engagement by awarding and recording real time feedback in a virtual “game-like” environment. The points recorded in Classroom Dojo can be used for prizes found on this reward menu. If this reward menu does not meet your needs, you can simply use the reward coupons along side of your own menu.
The prize coupons can be used in the following ways;:
Give them when a student reaches a level and chooses the prize from the menu. The coupon allows the prize to be redeemed at a later time. Students redeem coupons only at the beginning of a day or when the teacher says it’s okay to redeem.
Allow top point earners each week choose a coupons.
Use the random feature in Class Dojo once a day and allow that person choose a coupon if they have zero negative points.
Give a coupon to a student that has shown improvements in behavior over a period of time.
There are so many ways that the coupons can be used!
I am not affiliated with Classroom Dojo. All Classroom Dojo clip art was found here.