This is a class behavioral management tool that is simple to use. It is a simple way for teachers to reward or reinforce class appropriate behaviours. When you catch a student doing something good, verbally describe the good deed, whether it is staying on task, or attending to the teacher and then follow that up by moving that person up the Class Tower. As a student moves up the tower, he/she may unlock privileges in the classroom, such as access to a game or computer time.
Why is the Class Tower effective:
It provides students with a visual reference of how they are doing in class. When you move kids up and down, it also provides excellent feedback due to their placement on the tower as well as your verbal description of their behaviour. Depending on how you want to structure the Tower's activities, students may unlock different levels of privileges as they move up.
Reinforcement: knowing when to give it and how much?
o In every classroom, you have kids that behave inappropriately. This tool is to help these students focus and reward the good appropriate behaviours when they happen. Catch those teachable moments, the goal is to increase the probability that those good behaviours will occur more frequently after you have reinforced them. Don’t hold a grudge. If Billy did something good, make sure you recognize it, share it with the class, and proceed to move him up on the tower. More good things will come.
o Be consistent: don’t forget to move kids up the tower. They will learn if they will be recognized for their good effort. If you say you will do something, make sure you follow through.
o Make sure you place the most highly preferred activities at the very top of the Tower.
Included in the zip file:
High Resolution Jpeg of Class Tower (1719?×?3360)
High Resolution PDF poster split into 3 parts (easy printing on A3 paper to make a poster)
A tips page on How to use Class Tower
Title image: The Class Tower