Classroom Adventures: The Quest for Knowledge

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4.52 MB   |   40 pages

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Classroom Adventures (CA) is a classroom differentiation strategy that encourages students to dive deeper into content knowledge. I originally used this in my Science classroom, however it can be adapted very easily into any curriculum and any grade. CA motivates students to want to complete extra assignments outside of class in order to obtain special privileges inside the class room. CA can be introduced at the beginning of the year or picked up at any time. It is a great way to allow students to have a choice in what and how they learn a particular topic.
Classroom Adventures is based upon MMORPG video games. These are online social games that people play all over the world. An example of an MMORPG is World of Warcraft or Call of Duty. In these types of games, the player is given a task to complete. Upon completion they receive a small amount of experience points. Experience Points (XP) help the player gain levels, i.e. become stronger. At the completion of a level/task, the player will receive a special award or power.
In Classroom Adventures, students are given a list of tasks that they may choose to complete outside of class. I call these tasks quests. Upon completion of quests, students are awarded XP. Once enough XP is collected, they are awarded a special power.
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40
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Classroom Adventures:  The Quest for Knowledge