Classroom Management Games | MEGA BUNDLE | Plan

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8,383 pages
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Products in this Bundle (19)

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    This mega bundle includes everything you need to promote positive classroom behaviors ALL YEAR LONG. Students get to participate in fun and engaging games which will help them focus on displaying appropriate classroom behaviors. An endless list of rewards will motivate students to follow through and participate all year long. Included in the bundle are the following:

    1.) Classroom Management Bingo is a tool that teachers can use to encourage students to exhibit the positive behaviors and procedures they are learning in class. Students are rewarded for showing appropriate behaviors. Once students know the classroom expectations and teachers utilize the bingo cards, students become more motivated to uphold those standards. The bingo games are fun and motivating for students. They want to earn their bingo pieces and see if they can create a BINGO to receive their reward.

    This resource has 4,279 pages filled with many options:

    • Whole-class BINGO Boards
    • Table BINGO Boards for small groups
    • Individual BINGO Boards for each student
    • Premade BINGO boards for 10 of the most common classroom management topics
    • Premade BINGO boards that include 5 popular classroom rewards
    • Editable Whole-class BINGO Boards in case you want to change the classroom management topic and/or reward
    • 10 Classroom Management Topics Include: general classroom board that works for any topic, transitions, voice level, participation, synergizing (working together), kindness, on task, homework completion, classwork completion, and no blurting out
    • 5 Reward Versions Include: Extra Instructional P.E. (recess), movie, no homework, select a new seat, and Pajama Day.
    • BONUS BOARDS include 10 more (different boards) options that enable you to write-in the classroom management topic and reward instead of typing them in on the editable pages of the document.
    • The BINGO Boards contain the same sweet treats clipart, but they are all different designs (order of pictures).

    2.) Classroom Management READY, SET, REWARD

    Students are given a category, draw a letter card, and come up with a word that corresponds with their letter. When students complete all 12 category boxes on their board, they receive a fun reward.

    This classroom management resource has 1,628 pages filled with MANY options:

    • Boards with 15 common behavior management areas (active listener, classroom, classwork completion, clean up, following directions, homework completion, kindness, no blurts, on task, participation, ready to learn, responsibility, synergizing, transitions, voice level)
    • Whole-Group Boards
    • Small-Group Boards
    • Editable Boards
    • Large Reward Cards with 26 typical rewards utilized in classrooms (these display the reward students will receive; see the preview for a list)
    • Large Letter Cards (for drawing out a letter to create a word)
    • Motivational Game Pieces (cover the category when it's completed)

    Classroom Management READY, SET, REWARD is also a fabulous way to promote literacy/vocabulary instruction as well as interpersonal skills. The categories on the boards are discussed among small groups and/or the whole group which promotes cooperation and conversation. Students develop their language and vocabulary as they think deeply about what words would correspond to their category and letter. Interacting and strategic thinking are at the heart of this fun, motivational behavior management game.

    3.) Classroom Management Reward Tiles is a behavior management game that was designed with game boards which include fun graphics and letter tiles spelling out classroom rewards. Each board contains a classroom management topic that is being worked on in the classroom. When appropriate behaviors are displayed, students earn letter tiles. When all the letter tiles on the board are complete, students are rewarded with the prize listed on the Reward Tiles board.

    This classroom management resource has 2,476 pages filled with MANY options:

    • Boards with 10 common behavior management areas (classroom, classwork completion, homework completion, kindness, no blurts, on task, participation, synergizing, transitions, voice level)
    • Boards with 26 typical rewards utilized in classrooms (see the preview for a list)
    • Whole-Group Boards
    • Small-Group Boards
    • Individual Boards
    • Editable Boards
    • Large Number Cards (for determining the reward card)
    • Large Letter Cards (for showing the letter earned)
    • Small Letter Tiles (display the letter earned on the Reward Tiles board)

    Classroom Management Reward Tiles is also a fabulous way to promote literacy instruction. The boards offer reward phrases with letters that are drawn out when appropriate behaviors are shown. Students will be interacting with the game and creating words. This will enhance their phonics instruction as well, so it’s a definite win/win with every board.

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    Thank you so much. Happy teaching!

    Teresa Dempsey-Now's the Time Design

    Total Pages
    8,383 pages
    Answer Key
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