No cost, free class rewards chart for your students that are fun, engaging and easy to track. Great behavior management tool!
This classroom rewards pack is not your average, everyday rewards pack!
What Is Included?
★ 18 Colourful, engaging and fun rewards display cards with picture cues
that can be used to create a rewards wall (see thumbnail for example).
★ A place on each rewards card for students to write their name
and then erase once the reward has been redeemed (see thumbnail for example).
★ A bonus rewards tracker
that you can use to ensure that no student misses out and to track class data.
★ Comprehensive instructions
on how to use this pack.
★ A detailed explanation of what each reward is
and how it can be used (see thumbnail for example).
The super fun, no cost rewards cards included in this pack are:
☺ Shoes Off
☺ Swap Desks
☺ Teacher’s Chair
☺ Furry Friend
☺ Draw On The Board
☺ Status Update
☺ First In Line
☺ First Out To Break
☺ Choose A Job
☺ Share With The Class
☺ Lunch With Teacher
☺ Book Share
☺ Class Game
☺ Free Time
☺ Technology Time
☺ Use A Pen
☺ Subtract Homework Task
☺ Listen To Music
This classroom rewards pack is the perfect behaviour management tool for any classroom because the rewards:
✔ are loved by and suitable for any age group.
✔ cost nothing and are loved more than tangibles.
✔ can be designed and used so that they don't take away from learning time.
✔ are quick to implement.
✔ can be manipulated to suit the class, resources available and school's policies and procedures.
✔ suit a variety of personality types and preferred learning styles (social, visual, kinaesthetic, solitary, logical, verbal, word smart).
This pack is unlike any other because the reward cards contain a spot for students to write their names once they win a reward. This means that the rewards:
✔ are fun! Students love nothing more than writing their name under a reward to show the world that they did something good.
✔ are easy to track.
✔ can be used and redeemed at a time which is the most suitable for the teacher and learning.
✔ can be used as much or as little as you like because they don't have to be completed immediately. This makes them a great management tool! If a cohort or particular student's behaviour deteriorates you can increase the rewards to increase positive behaviour then lessen the rewards as students begin to self-monitor.
✔ are used with consistency as a reward isn't forgotten. It is just as important to follow through with rewards as it is to follow through with consequences.
If you liked this product, you might also enjoy
this Multiplication Times Tables Game/ Brain Break Bundle
this Word of the Week for the ENTIRE Year Activity Pack!
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