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Coding + Computational Thinking = Student Exploration! If you’re the slightest bit interested in incorporating coding into your class, How to Code a Sandcastle is a must. Over the summer, my grad classes focused on coding/stem for the library, so I had chance to explore coding and learn the CT model of thinking.
How to Code a Sandcastle skims the surface of the Computational Thinking method & introduces key coding vocabulary that is kid friendly. In a CT nutshell, a problem exists and needs to be broken down (decomposition), find the common thread of the problem (pattern recognition), take what’s most important (abstraction) create instructions/code, or a sequence to solve the problem (algorithmic design).
In this picture book, all parts of the CT thinking model are shown. The reader will see a little girl and her robot bestie learn to take a small problem and code a way to create a huge solution (aka a Kingdom). CT thinking allows students to learn thru exploring and apply the process to future problems too! After reading, let your students create their own path for the sandcastle from start to end.
Let students place on challenge pieces to make even more of a challenging path for the sand! After code crafting, students can respond to a written prompt of choice.
- Pearl and Pascal are Problem Solvers
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- How to Code a Sandcastle