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Coding with Bluebots and the tactile reader

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This lesson plan gives children an opportunity to put into practice the skills of writing algorithms along with other computational thinking skills such as logical thinking, collaboration and problem solving.
Computing includes digital technologies such as calculators, spreadsheets, dynamic geometry software, and computer algebra and graphing software. Students use technology effectively and appropriately when investigating, creating and communicating ideas and information, including in representing mathematics in a variety of ways to aid understanding. Technology can be used by students to solve problems and to perform previously onerous tasks more readily.
Students can use technology in such topic areas as creating patterns, creating and interpreting graphs, investigating compound interest, and solving equations graphically. In Measurement and Geometry, students can utilise technology in such areas as exploring properties of angles and shapes, including symmetry; creating designs that involve shapes and transformations; representing, visualising and manipulating three-dimensional objects; investigating congruency and similarity; representing position and paths; making informal measures of length and area; and developing formulas for perimeter and area.
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N/A
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N/A
Teaching Duration
30 minutes
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