# Coin Go Fish

Subject
Resource Type
Common Core Standards
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PDF (Acrobat) Document File

4 MB|40 pages
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Product Description
U.S. Coins Go Fish
Here's a fun twist to the well-known game of Go Fish. Students try to find matches of coin values (up to \$1.00) . Just print, cut out, and laminate and you've got a fantastic game to review all the ways to make up to \$1.00 with pennies, nickels, dimes, and quarters. Coin amounts are made with the fewest possible coins.

Included in the set:
-penny, nickel, dime, and quarter game cards (note that both sides of all the coins are used in this product)
-Go Fish title to print on back of cards (black and white) -- enough title pages to make 4 sets so the game can be used as a workplace and the cards won’t get mixed up! Print this product double-sided and you’ve got 4 sets ready to be cut out and played!

How to Play:
This game is played like the traditional version of “Go Fish.” However, the cards could also be used to do a game of memory matching.

Number of players: Two to six
Object: To win the most pairs of cards by asking other players for them.

To play: When two people play, deal seven cards each; otherwise, deal five cards each. Leave the undealt cards face down as a draw pile. Starting with the player at dealer's left, each player asks another for specific cards. For example: "Ben, do you have 33 cents?" In order to ask, you must have a 33 cent card in your hand. In this version one student will have a number represented with digits, and the other will have the same number represented with coins.

Whenever your request for a card is filled, it remains your turn. Continue with your turn, asking any player for a specific card. When the player you ask does not have the right card, you'll be told to "Go Fish." Pick up the top card of the draw pile. If it's the card you called for, show the card at once, and your turn goes on. Otherwise, your turn ends.

Play proceeds to the left in this fashion.

Variation: Call for cards from all players at once -- the game moves faster when everyone must give up the wanted cards.

Scoring: When all the cards have been drawn and all the cards matched, whoever has gathered the most pairs wins.
Total Pages
40 pages
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Teaching Duration
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