This sixteen page award winning lesson plan has been a hit with teachers of many subject areas, particularly reading and language arts.
It includes: a brief background and definition of "comics" and "graphic novels"; arguments for their use in a mainstream classroom benefiting all levels of learning and all subject areas; research to prove these benefits.
Use of comics has been shown to increase creativity, understanding of main idea, sequence, plot, character traits and many other elements of writing.
The lesson plans include information on genres, themes and literary elements available in comic form and websites to back up this information. Many activities are suggested for: using comics in the elementary classroom; how to get started purchasing and introducing comics; reading and creating comics with students and the purpose of these. These "Sure Hit" activities include uses for wordless comics; creating personal super hero cards; progressive team comic creation; use of print and online comics.
The author/teacher has used the included lessons with fifth and sixth graders of all abilities. She includes many websites to back up or provide further information on using comics and graphic novels in the classroom. Also included are: sites that provide free comics on non-fiction topics; free and user-friendly Internet resources for creating and reading comics online; purchasing information for print comics; superhero reference sites and teacher favorites such as the "Periodic Table of Comic Books", "Dictionary of Comic Book Words" and ads from by-gone comics.
In the event you want to carry the lesson even further, sites are included that explain flipbooks and zoetropes and how to make them.
You will find more than enough to keep your students involved. In fact, you are likely to get carried away with the possibilities.
If you purchase this lesson, please take a moment to let me know how you use it and which parts are your favorites.