This classis Domino game is a great way to review and reinforce solving two-step equations. It is designed as a classroom station for groups of four. However, a student could play individually or partners could play together. It works perfectly in stations as it is easily differentiated. As my students are rotating from one station to the next, I can switch out the big deck for a smaller one to modify the game for a lower level group. This activity contains 16 dominoes. I laminate the included directions to keep at the station. There is also a sheet for students to show their work.
An answer key is unnecessary as the problems in the file go in order. That is, each problem is answered on the following domino and the last problem is answered on the first. You can print a copy to use as a key.
My students love the domino station.
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This activity is included in the BUNDLE Equations and Inequalities at 15% off, the BIG BUNDLE for Seventh Grade First Semster at 20% off, and the BEST BUNDLE for Seventh Grade Complete Year at 25% off!!!!
CCSS.Math.Content.7.EE.B.4a Solve word problems leading to equations of the form px + q = r and p(x + q) = r, where p, q, and r are specific rational numbers. Solve equations of these forms fluently. Compare an algebraic solution to an arithmetic solution, identifying the sequence of the operations used in each approach. For example, the perimeter of a rectangle is 54 cm. Its length is 6 cm. What is its width?
Common Core Math Stations and Games - "Dominoes" Two-Step Equations
by KIMBERLY W
is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License