This is a "Go Fish" Game focuses on matching number patterns with the rules that define them. It includes 36 cards. This activity is designed in my classroom stations for groups of four. However, students could play in pairs or in larger groups. It works perfectly in stations as it is easily differentiated. As my students are rotating from one station to the next, I can grab the stack of cards and remove some pairs to modify the game for a lower level group.
For best results, print on card stock and laminate before cutting apart. Student directions are included. I recommend laminating them to keep at the station.
**Leave Feedback after your purchase to earn TpT credits!!**
Look out for this activity and many others in my fifth grade bundles at a deep discount!!! Coming Soon!
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule "Add 3" and the starting number 0, and given the rule "Add 6" and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Common Core Math Stations and Games - "Go Fish" Patterns
by Kimberly Wasylyk
is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License