This activity was created for my middle school math stations on patterns. It will give your students the opportunity to each generate unique sets of patterns. They roll dice to determine values for their rules. Then, they use those rules to write and compare patterns.
This activity was created by Kimberly Wasylyk, a math teacher with 10 years of experience.
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Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule "Add 3" and the starting number 0, and given the rule "Add 6" and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Common Core Math Stations and Games - On a Roll with Patterns
by Kimberly Wasylyk
is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License