This activity was created for middle school math stations on Patterns. It is brief (two pages), but will give your students the opportunity to compare and graphically display two unique sets of patterns. This way when they ask each other for help, it cannot be, “What’s the answer to number one?” but rather, “Can you explain how to do number one?” The conversations and explanations that arise are great.
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Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule "Add 3" and the starting number 0, and given the rule "Add 6" and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Common Core Math Stations and Games - Pick-a-Card - Patterns
by Kimberly Wasylyk
is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License