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Common Core Math Stations and Games - Pick-a-Card - Patterns

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378 KB|5 pages
Product Description
This activity was created for middle school math stations on Patterns. It is brief (two pages), but will give your students the opportunity to compare and graphically display two unique sets of patterns. This way when they ask each other for help, it cannot be, “What’s the answer to number one?” but rather, “Can you explain how to do number one?” The conversations and explanations that arise are great.

Look out for this activity and many others in my fifth grade bundles at a deep discount!!! Coming Soon!

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Common Core:
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule "Add 3" and the starting number 0, and given the rule "Add 6" and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.

Common Core Math Stations and Games - Pick-a-Card - Patterns by Kimberly Wasylyk is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Total Pages
Answer Key
Teaching Duration
30 minutes
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