This game will help students practice 2.MD.C.7 - Tell and write time from analog and digital clocks to the nearest five minutes.
The students choose a spot on a game board that they would like to cover up. They must read the time then find a digital clock or word card (quarter after, half past, ect) that matches that clock. If they find the wrong card they must find a clock that matches that time. The person that gets four in a row first wins.
There are four different game boards.